T O P I C R E V I E W |
Galuf the Dwarf |
Posted - 10 Aug 2010 : 17:40:38 Here's another old idea of mine that I recycled. Enjoy. 
Duergar Domain Deities: Deep Duerra, Laduger (Note: Replaces the Dwarf Domain for these deities) Domain Power: You gain Iron Will as a bonus feat Domain Spells: 1st Magic Weapon 2nd Magic Vestment 3rd Invisibility Sphere 4th Greater Invisibility 5th Spell Resistance 6th Wall of Iron 7th Mass Invisibility 8th Mind Blank 9th Gate
Giant Domain Deities: Annam, Grolantor, Hiatea, Iallanis, Memnor, Skoraeus Stonebones, Stronmaus, Surtyr, Thrym, Vaprak Domain Power: You gain Point Blank Shot as a bonus feat Domain Spells 1st Enlarge Person 2nd Bulls Strength 3rd Rage 4th Mass Enlarge Person 5th Animal Growth 6th Mass Bulls Strength 7th Bigbys Grasping Hand 8th Earthquake 9th Bigbys Crushing Hand
Goblinoid Domain Deities: Hruggek, Maglubiyet Domain Power: You gain Improved Initiative as a bonus feat Domain Spells 1st - Cause Fear 2nd Cats Grace 3rd - Haste 4th Crushing Despair 5th Slay Living 6th Mass Cats Grace 7th Symbol of Weakness 8th Screen 9th Gate
Peace Domain Deities: Baervan Wildwanderer, Berronar Truesilver, Cyrrollalee, Eldath, Hanali Celandil, Nepthys, Sharindalar, Yondalla Domain Power: You gain proficiency and Weapon Focus in a non-lethal weapon of your choice. Domain Spells: 1st Hypnotism 2nd Daze Monster 3rd Prayer 4th Rainbow Pattern 5th Baleful Polymorph 6th Symbol of Persuasion 7th Sequester 8th Ottos Irresistible Dance 9th Imprisonment
Plague Domain Deities: Talona, Yurtrus Domain Power: You gain a +5 divine bonus to saving throws against poisons and diseases. Domain Powers: 1st Bane 2nd Summon Swarm 3rd Contagion 4th Poison 5th Blight 6th Eyebite 7th Creeping Doom 8th Horrid Wilting 9th Energy Drain
Psionics Domain Deities: Auppenser, Deep Duerra, Ilsensine, Memnor (Note: Replaces the Mentalism Domain) Domain Power: You gain 2 power points. If you are not already considered psionic due to a racial feature, you are treated as naturally psionic. Domain Spells: 1st Hypnotism 2nd Foxs Cunning 3rd Suggestion 4th Sending 5th Rarys Telepathic Bond 6th Mass Foxs Cunning 7th Drawmijs Instant Summons 8th Mind Blank 9th Foresight
Rebellion Domain Deities: Anhur, Baervan Wildwanderer, Brandobaris, Fenmarel Mestarine, Talos, Thard Harr Domain Power: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impeded movement as if you were affected by the spell Freedom of Movement. This effect occurs automatically as soon as it applies, last until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Knowledge (Local) to your cleric class skills. Domain Spells: 1st Sanctuary 2nd Spider Climb 3rd Dispel Magic 4th Freedom of Movement 5th Passwall 6th Dispel Magic, Greater 7th Ethereal Jaunt 8th Mind Blank 9th Freedom
Svirfneblin Domain Deities: Callurdan Smoothhands, Segojan Earthcaller Domain Power: You gain a +5 divine bonus on dialogue checks with creatures of the Earth subtype. Domain Spells: 1st Magic Stone 2nd Status 3rd Meld into Stone 4th Spike Stones 5th Wall of Stone 6th Stone Tell 7th Refuge 8th Earthquake 9th Elemental Swarm (Earth Elementals only)
Urdunnir Domain Deities: Dumathoin Domain Power: You gain a +5 divine bonus on dialogue checks with creatures of the Earth subtype. Domain Spells: 1st Magic Stone 2nd Make Whole 3rd Meld into Stone 4th Passwall 5th - Wall of Stone 6th Stone Tell 7th Stone Maw 8th Earthquake 9th Miracle
Note: I renamed my Liberation domain in light of there being such a named domain in the Spell Compendium. I changed the name into the "Rebellion Domain" that you now see between Psionics and Svirfneblin. |
30 L A T E S T R E P L I E S (Newest First) |
LordofBones |
Posted - 17 Nov 2019 : 08:44:37 The decay domain already exists. It's in the Eberron Campaign Setting. |
Galuf the Dwarf |
Posted - 17 Nov 2019 : 04:17:45 FINALLY got internet back up and running after a while without it. Also got more of a chance to glance over much of the material I've made in what little free time I had for a while. For those who didn't know, my grandmother passed away back in March. She had dementia was highly dependent on my family, myself in particular, for round-the-clock care. Apparently, she also had heart failure which claimed her life around 1 AM EST on March 24 after a bout of what appeared to be pneumonia. At least now she is finally at peace. We also have a new dog now, who is a rescue and cannot be trusted being left alone for extended periods of time, so my free time is quite as free as it was, sadly.
Now, one of these domains here (the Cruelty domain) plays very close to my heart because of a sad admission I was forced to make recently. I myself was actually for a time the victim of an abusive relationship, from July 2011 to early April 2012. My most recent girlfriend inadvertently was using me and over time because increasingly verbally abusive to me in a manner that I can only describe as highly demeaning and inhuman. I left her shortly before my brother's own wedding because I had enough of her mistreatment of me and a tragic event of manipulation she had planned which I foiled before she could have completed. So here we go.
Acrobatics Domain Deities: Brandobaris, Eillistraee, Mask, Vhaerun Domain Power: You gain Balance, Escape Artist and Tumble as class skills. Domain Spells 1st - Feather Fall 2nd - Balancing Lorecall (SC) 3rd - Cat's Grace 4th - Haste 5th - Telekinesis 6th - Mass Cat's Grace 7th - Reverse Gravity 8th - Otto's Irresistable Dance 9th - Time Stop
Adventure Domain Deities: Baervan Wildwanderer, Brandobaris, Erevan Illesire, Marthammor Duin, Torm, Yondalla Domain Power: You gain Knowledge (Dungeoneering), Knowledge (Geography) and Survival as class skills. Domain Spells 1st - Longstrider 2nd - Good Hope 3rd - Fly 4th - Heroism 5th - Overland Flight 6th - Heroes' Feast 7th - Ethereal Jaunt 8th - Astral Projection 9th - Etherealness
Antimagic Domain Deities: Gruumsh, Uthgar Domain Powers: You gain Spell Resistance equal to 10 + your cleric level. Domain Spells 1st - Detect Magic 2nd - Shield 3rd - Dispel Magic 4th - Spell Immunity 5th - Lesser Globe of Invulnerability 6th - Antimagic Field 7th - Globe of Invulnerability 8th - Reaving Dispel (PHB2) 9th - Mordenkainen's Disjunction
Art Domain Deities: Corellon Larethian, Dugmaren Brightmantle, Garl Glittergold, Sune Domain Power: You see the beauty in all things. You gain immunity to illusion (glamer) effects. Domain Spells 1st - Identify 2nd - Locate Object 3rd - Sepia Snake Sigil 4th - Rainbow Pattern 5th - Major Creation 6th - Legend Lore 7th - Simulacrum 8th - Scintillating Pattern 9th - Shapechange
Birth Domain Deities: Hathor, Lathander, Luthic, Sharindalar, Yondalla Domain Power: You cast conjuration (creation) spells at +1 caster level. Domain Spells 1st - Summon Monster I 2nd - False Life 3rd - Plant Growth 4th - Animal Growth 5th - Raise Dead 6th - Awaken 7th - Resurrection 8th - Clone 9th - True Resurrection
Construction Domain Deities: Gond, Moradin, Thoth Domain Power: Add Appraise, Knowledge (Architecture and Engineering) and Open Lock to your list of class skills. Domain Spells 1st - Detect Secret Doors 2nd - Knock 3rd - Leomund's Tiny Hut 4th - Leomund's Secure Shelter 5th - Mordenkainen's Private Sanctum 6th - Move Earth 7th - Mordenkainen's Magnificent Mansion 8th - Prismatic Wall 9th - Pavilion of Grandeur (SC)
Cruelty Domain Deities: Abbathor, Bane, Diirinka, Lloth, Loviatar Domain Power: Add Bluff, Intimidate and Sense Motive to your list of class skills. Domain Spells: 1st - Inflict Light Wounds 2nd - Keen Edge 3rd - Curse of Impending Blades 4th - Phantasmal Killer 5th - Symbol of Pain 6th - Harm 7th - Eyebite 8th - Binding 9th - Implosion
Crusade Domain Deities: Anhur, Clangeddin Silverbeard, Gaerdal Ironhand, Gruumsh, Helm, Selvetarm, Shevarash, Torm, Tyr Domain Power: You gain a +1 divine bonus on all damage checks against an opponent who is of an opposing faith to yours. Domain Spells: 1st - True Strike 2nd - Rage 3rd - Heroism 4th - Divine Power 5th - Righteous Might 6th - Harm 7th - Greater Heroism 8th - Demand 9th - Storm of Vengeance
Death Domain (Homebrew) Deities: Kiaransalee, Myrkul, Orcus, Velsharoon Domain Power: You may use a death touch once per day. Your death touch is a supermational ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature's current hit points, it dies (no save). Domain Spells: 1st - Deathwatch 2nd - Death Knell 3rd - Death Ward 4th - Phantasmal Killer 5th - Slay Living 6th - Circle of Death 7th - Finger of Death 8th - Weird 9th - Wail of the Banshee
Decay Domain Deities: Moander, Yurtrus Domain Power: You gain the touch of decay once per day, which is a melee touch attack. Any corporeal creature with a Constitution score that you designate the ability against must make a fortitude save or suffer a supernatural form of wasting, causing 1d4+1/2 caster level damage to Strength or Dexterity (your choice at the time of casting). Domain Spells 1st - Acid Splash 2nd - Ghoul Touch 3rd - Contagion (Slimy Doom only) 4th - Wither Limb (Libris Mortis) 5th - Blight 6th - Cloudkill 7th - Disintegrate 8th - Horrid Wilting 9th - Shambler
Doom Domain Deities: Shar, Tharizdun Domain Power: You are convinced that the end is nigh. You are immune to all mind-affecting abilities. Domain Spells 1st - Doom 2nd - Deathwatch 3rd - Bestow Curse 4th - Crushing Despair 5th - Death Ward 6th - Circle of Death 7th - Destruction 8th - Symbol of Death 9th - Foresight
Drinking Domain Deities: Aesthaela Domain Power: Once per day, you can gain an immunity to the intoxication effect of consuming alcohol for the number of rounds equal to your cleric level + your Wis modifier (minimum +0) Domain Spells 1st - Touch of Idiocy 2nd - Delay Poison 3rd - Confusion 4th - Neutralize Poison 5th - Mind Fog 6th - Eyebite (Nauseated only) 7th - Acid Fog 8th - Scintillating Pattern 9th - Otto's Irresistable Dance
Extermination Domain Deities: Cyrolalee, Hanali Selanil, Sune Domain Power: You can turn or destroy vermin as a good-aligned cleric turns or destroys undead. Domain Spells 1st - Purify Food and Drink 2nd - Stinking Cloud 3rd - Repel Vermin 4th - Remove Disease 5th - Cloudkill 6th - Heal 7th - Repulsion 8th - Antilife Shell 9th - Mass Heal
Famine Domain Deities: Talona, Yurtrus Domain Power: You can ignore the negative effects of hunger for a number of days equal to half your cleric level plus your Wisdom modifier (minimum +0). Domain Spells 1st - Create Food and Drink 2nd - Ray of Exhaustion 3rd - Diminish Plants 4th - Blight 5th - Waves of Fatigue 6th - Control Weather 7th - Symbol of Weakness 8th - Horrid Wilting 9th - Energy Drain
Fear Domain Deities: Baerevar Cloakshadow, Bane, Set, Shargaas, Urdlen Domain Power: You gain the Uncanny Dodge extraordinary ability. If you gain Uncanny Dodge as a class feature from another class, you instead gain Improved Uncanny Dodge. Domain Spells 1st - Cause Fear 2nd - Scare 3rd - Fear 4th - Phantasmal Killer 5th - Nightmare 6th - Symbol of Fear 7th - Eyebite (Panick effect only) 8th - Antipathy 9th - Weird
Fisticuffs Domain Deities: Bagthru, Ilmater, Oghma, Luthic Domain Power: You gain Improved Unarmed Strike as a bonus feat. Domain Spells 1st - Magic Fang 2nd - Shocking Grasp 3rd - Fist of Stone (Complete Arcane) 4th - Greater Magic Fang 5th - Bigby's Interposing Hand 6th - Bigby's Forceful Hand 7th - Bigby's Grasping Hand 8th - Bigby's Clenched Fist 9th - Bigby's Crushing Hand
Friendship Domain Deities: Baervan Wildwanderer, Berronar Truesilver, Cyrolalee, Eldath, Hanali Celanil, Nepthys Domain Power: You gain a +2 competence bonus on Diplomacy checks to influence a positive change in an NPC's attitude towards you. Domain Spells 1st - Charm Person 2nd - Eagle's Splendor 3rd - Helping Hand 4th - Charm Monster 5th - Mass Eagle's Splendor 6th - Heal 7th - Sympathy 8th - Mass Charm Monster 9th - Mass Heal
Goliath Domain Deities: Kavaki (aspect of Lathander), Vanua (aspect of Talos) Domain Power: Add Climb, Jump and Survival to your list of class skills. Domain Spells 1st - Enlarge Person 2nd - Bull's Strength 3rd - Mountain Stance (SC) 4th - Walk the Mountain's Path (Races of Stone) 5th - Mass Enlarge Person 6th - Mass Bull's Strength 7th - Wind Walk 8th - Earth Glide (Races of Stone) 9th - Iron Body History Domain Deities: Dugmaren Brightmantle, Labelas Enoreth, Oghma, Thoth Domain Power: Add one ancient language of your choice to your list of known languages. Add Decipher Script and Knowledge (Dungeoneering) to your list of class skills. Domain Spells 1st - Identify 2nd - Make Whole 3rd - Tongues 4th - Crumble (SC) 5th - Move Earth 6th - Legend Lore 7th - Excavate (SC) 8th - Vision 9th - Hindsight (SC)
Horde Domain Deities: Kiaransalee, Myrkul, Orcus, Velsharoon Domain Power: Once per day, you can perform a greater rebuking, . Domain Spells: 1st - Summon Undead I (Libris Mortis) 2nd - Create Undead 3rd - Summon Undead III (Libris Mortis) 4th - Animate Dead 5th - Summon Undead V (Libris Mortis) 6th - Revive Undead (Libris Mortis) 7th - Awaken Undead (Libris Mortis) 8th - Plague of Undead (Libris Mortis) 9th - General of Undeath (PGtF) |
The Arcanamach |
Posted - 14 Feb 2014 : 17:55:08 OMG I don't know where to start, even a cursory look has me foaming over the following domains (ok, just highly interested...I'm not rabid, I swear!):
Rebellion, Honor, Vigilance, Greed, Seafaring, Stalking, Lycanthropy, Isolation, Everything from your first post on page 2 (I'm AM now foaming), Alchemy, Shield and Spell domains. This is really great stuff!
Taps foot at Alystra Illianniis...I believe you said something about adding domains about 3.5 years ago missy. 
Skipping the 4e thread cuz I don't play it, on to the Specialty Priest prestige classes... |
Galuf the Dwarf |
Posted - 11 Aug 2013 : 04:12:18 Yes, it's been a while. Been VERY busy as of late with a baby nephew on the way in this household. 
Anyhow, here's what I've got.
Alchemy Domain Deities: Dugmaren Brightmantle, Garl Glittergold, Ghaunadaur, Gond, Thoth Domain Powers: You gain Grenadier (PHB2) as a bonus feat. Domain Spells: 1st Grease 2nd Saltray (SC) 3rd Stinking Cloud 4th Stoneskin 5th Viscid Glob (SC) 6th Miasma (SC) 7th Slime Wave (SC) 8th Iron Body 9th Regenerate
Fungus Domain Deities: Psilifor, Zuggmytov Domain Power: You can command or rebuke fungus creatures as an evil cleric commands or rebukes undead. Domain Spells 1st Color Spray 2nd Decomposition (SC) 3rd Contagion 4th Poison 5th Memory Rot (SC) 6th Spore Cloak (RoF) 7th Disintegrate 8th Horrid Wilting 9th Shambler
Kobold Domain Deities: Kurtulmak Domain Power: You gain Lightning Reflexes as a bonus feat. Domain Spells: 1st Alarm 2nd Ghoul Glyph (SC) 3rd Glyph of Warding 4th Fire Trap 5th Symbol of Pain 6th Greater Glyph of Warding 7th Symbol of Weakness 8th Symbol of Insanity 9th Implosion
Love Domain Deities: Berronar Truesilver, Cyrrolalee, Luthic, Sharindalar, Sune Domain Power: Your allys AC bonus increases from +2 to +4 while using the Aid Another special attack. Domain Spells: 1st Bless 2nd Aid 3rd Prayer 4th Heroism 5th Rarys Telepathic Bond 6th Heal 7th Greater Heroism 8th Sympathy 9th Mass Charm Monster
Shadow Domain Deities: Lolth, Mask, Set, Shar Domain Power: Add +1 to the save DC of any spell with the Illusion (Shadow) descriptor that you cast. Domain Spells: 1st Net of Shadows (SC) 2nd Shadow Spray (SC) 3rd Shadow Binding (SC) 4th Shadow Conjuration 5th Shadow Evocation 6th Shadow Walk 7th Greater Shadow Conjuration 8th Greater Shadow Evocation 9th Shades
Shark Domain Deities: Sekolah, Umberlee Domain Power: You can Rebuke or Command sharks as an evil-aligned cleric rebukes or commands undead. Domain Spells: 1st Wings of the Sea (SC) 2nd Swim (SC) 3rd Manyjaws (SC) 4th Summon Natures Ally (Huge Shark only) 5th Vortex of Teeth (SC) 6th Cloak of the Sea (SC) 7th Animal Shapes (Shark forms only) 8th Summon Natures Ally VIII (Dire Shark only) 9th Summon Monster IX (Fiendish Dire Shark only)
Shield Domain Deities: Berronar Truesilver, Gaerdal Ironhand, Laduguer, Tempus Domain Power: You gain proficiency with the tower shield. Domain Spells: 1st Shield of Faith 2nd Protection from Arrows 3rd Shield of Warding (SC) 4th Mass Shield of Faith (SC) 5th Fire Shield 6th Mass Fire Shield (SC) 7th Spell Turning 8th Protection from Spells 9th Prismatic Sphere
Spell Domain (Homebrew) Deities: Azuth, Mystra, Savras Thoth Domain Power: Add Decipher Script, Knowledge (Arcana) and Use Magic Device to your list of class skills. Domain Spells: 1st Mage Armor 2nd Silence 3rd Anyspell (FRCS) 4th Rarys Mnemonic Enhancer 5th Symbol of Spell Loss (SC) 6th Greater Anyspell (FRCS) 7th Limited Wish 8th Antimagic Field 9th Wish
Trickery Domain (Homebrew) Deities: Abbathor, Akadi, Baravar Cloakshadow, Beshaba, Brandobaris, Cyric, Erevan Ilsere, Gargauth, Garl Glittergold, Lolth, Mask, Oghma, Sharess, Shargaas, Vergadain, Vhaeraun Domain Power: Add Bluff, Forgery and Sleight of Hand to your list of class skills. Domain Spells: 1st Hypnotism 2nd Mirror Image 3rd Major Image 4th Confusion 5th False Vision 6th Mislead 7th Project Image 8th Screen 9th Time Stop
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Galuf the Dwarf |
Posted - 18 Dec 2012 : 05:12:45 quote: Originally posted by Zireael
Why summon monster for Ambidexterity (which is very cool, btw)?
Honestly, I couldn't find much better spells on my list for said domain, so I decided to add monsters that have more than one pair of arms because it seemed like the best flavor, at that rate.  |
ProphetPX |
Posted - 17 Dec 2012 : 18:22:10 Galuf, I am loving these lists! I plan on using these! :)
Does anyone know: Are there any new spells here for ARCANE spellcasters? And what about PSIONIC powers? Where can i find new work on those?
Is there a section that has new feats or flaws or other archetypes / build options for classes?
Thanks in advance!
|
Zireael |
Posted - 15 Dec 2012 : 19:03:47 Why summon monster for Ambidexterity (which is very cool, btw)? |
Galuf the Dwarf |
Posted - 13 Dec 2012 : 17:46:38 FINALLY back on my PC and able to access Microsoft Word again! Anyways, here are some more domains I made in the past few months.
Ambidexterity Domain Deities: Garagos, Selvetarm Domain Power: You gain Two-Weapon Fighting as a bonus feat. Domain Spells: 1st Blades of Fire (SC) 2nd Claws of Darkness (SC) 3rd Girallons Blessing (SC) 4th Polymorph (multi-armed creatures only) 5th Wall of Limbs (SC) 6th Bigbys Forceful Hand 7th Summon Monster VII (Fiendish Girallon only) 8th Bigbys Clenched Fists 9th Shapechange (multi-armed creatures only)
Cat Domain Deities: Nobanion, Sharess Granted Power: You can command or rebuke feline creatures like an evil-aligned cleric commands or rebukes undead. Domain Spells 1st Beast Claws (SC) 2nd Cats Grace 3rd Lions Charge (SC) 4th Summon Natures Ally IV (Tiger only) 5th Bite of the Weretiger (SC) 6th Mass Cats Grace 7th Summon Natures Ally VII (Dire Tiger only) 8th Fierce Pride of the Beastlands (SC) 9th Summon Monster IX (Leonal Guardinal only)
Murder Domain Deities: Bhaal, Cyric, Mask, Set, Shargaas, Urdlen, Vhaerun Domain Power: You gain the Poison Use extraordinary ability. You never risk poisoning yourself when applying poison to a weapon. Domain Spells: 1st Critical Strike (SC) 2nd Curse of Impending Blades (SC) 3rd Wraithstrike (SC) 4th Heart Ripper (SC) 5th Slay Living 6th Circle of Death 7th Finger of Death 8th Symbol of Death 9th Power Word: Kill
Stealth Domain Deities: Baravar Cloakshadow, Cyric, Mask, Set, Shargaas, Vhaerun Domain Power: You gain Escape Artist, Hide, and Move Silently as class skills. Domain Spells: 1st Reduce Person 2nd Invisibility 3rd Invisibility Sphere 4th Greater Invisibility 5th Shadow Form (SC) 6th Shadow Walk 7th Mass Invisibility 8th Superior Invisibility (SC) 9th Etherealness
Swamp Domain Deities: Borem, Sebek Domain Powers: Your movement is not hindered in swamp-like conditions. Domain Spells: 1st Entangle 2nd Soften Earth and Stone 3rd Water Walk 4th Control Water 5th Swamp Stride (SC) 6th Swamp Lung (SC) 7th Control Weather 8th Control Plants 9th Elemental Swarm (Earth and Water elementals only)
Traps Domain Deities: Baravar Cloakshadow, Kurtulmak Domain Power: You gain the Trapfinding extraordinary ability like the rogue class. You can use Search and Disable Device to detect and disarm traps with a DC above 25, including magical traps. Add Disable Device and Search to your list of class skills. Domain Spells: 1st Alarm 2nd Web 3rd Glyph of Warding 4th Fire Trap 5th Symbol of Pain 6th Symbol of Fear 7th Symbol of Stunning 8th Symbol of Insanity 9th Prismatic Sphere
Undeath Domain (Homebrew) Deities: Kiaransalee, Velsharoon Domain Power: You gain Extra Turning as a bonus feat. Domain Spells: 1st Ghoul Touch 2nd Command Undead 3rd Summon Undead III (SC) 4th Animate Dead 5th Summon Undead V (SC) 6th Create Undead 7th Control Undead 8th General of Undeath (PGtF) 9th Plague of Undeath (HoH)
Wood Domain Deities: Baervan Wildwanderer, Chauntea, Mielikki, Rillifane Rallathil, Silvanus Domain Power: You gain the Weapon Proficiency and Weapon Focus feat with a weapon of your choice that is normally made from wood (ex: Club, Greatclub, Quarterstaff, etc). Domain Spells 1st Wood Wose (SC) 2nd Wood Shape 3rd Warp Wood 4th Wood Rot (SC) 5th Plant Body (SC) 6th Ironwood 7th Transmute Metal to Wood 8th Repel Metal and Stone 9th Unyielding Roots (SC) |
Kilvan |
Posted - 09 May 2012 : 13:43:00 I think Hoar could grant the Justice domain. For the isolation domain, +2 on skills checks is a bit weak IMO, maybe a +1 on ALL checks would be more interesting. Not to mention that it will probably be of small use for adventuring PCs, who are in groups more often than not. |
ProphetPX |
Posted - 09 May 2012 : 04:39:51 i love your work on cleric domains, Galuf! thank you - very interesting stuff! (cleric is my favorite class :)
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Galuf the Dwarf |
Posted - 05 Apr 2012 : 21:25:51 No comments, anyone?  |
Galuf the Dwarf |
Posted - 02 Apr 2012 : 19:40:26 Here's a recent idea I had, seeing how some deities - and their followers - hold themselves aloof, sometimes even to each other. If you ask me, though, the domain power as well as the 2nd- and 3rd-level spells are a little shaky, especially the aforementioned spells. Overall, though, I was looking for a feel of a domain for people who prefer to be alone, and work alone.
Isolation Domain Deities: Cyric, Fenmarel Mestarine, Ghaunadaur, Laogzed Domain Power: You gain a +2 divine bonus on all skill checks when by yourself. Domain Spells: 1st Sanctuary 2nd Find Traps 3rd Nondetection 4th Dimension Door 5th Refusal (SC) 6th Antilife Shell 7th Repulsion 8th Mind Blank 9th Antipathy |
Galuf the Dwarf |
Posted - 02 Feb 2012 : 19:26:08 Here's more I've created during the last amount of months. Been REALLY busy as of late. 
Trade Domain (Homebrew) Deities: Abbathor, Nepthys, Shaundakul, Vergadain, Waukeen Domain Power: You may use Detect Thoughts as a spell like ability once per day. Activating this is a free action, and it affects one target. This effect lasts for a number of minutes equal to your Charisma bonus (minimum 1 round). Add Appraise, Forgery and Sense Motive to your list of class skills. Domain Spells: 1st Appraising Touch (SC) 2nd Gembomb (PGtF) 3rd Eagles Splendor 4th Sending 5th Fabricate 6th True Seeing 7th Mordenkainens Magnificent Mansion 8th Mind Blank 9th Discern Location
Lycanthropy Domain Deities: Malar (Note: Replaces the Moon domain with said deity) Domain Power: You can rebuke or command lycanthropes as an evil cleric rebukes or commands undead.
Domain Spells 1st Beast Claws (SC) 2nd Embrace of the Wild (SC) 3rd Bite of the Wererat (SC) 4th Bite of the Werewolf (SC) 5th Bite of the Wereboar (SC) 6th Bite of the Weretiger (SC) 7th Bite of the Werebear (SC) 8th Phantom Wolf (SC) 9th Shapechange
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Diffan |
Posted - 08 Aug 2011 : 13:46:47 I've a few concerns for the Peace domain. First, wouldn't Sanctuary be a better domain spell for 1st level? Closing one off so that they cannot be attacked seems more peaceful than Hypnotizing your opponents.
Second, I'm not entirly sure gaining proficiency with weapons (even non-leathal ones) is all that Peaceful. How about this for a Domain Power:
Granted Domain Power: Once per day you may grant you and any ally within 30 ft. the ability to deal non-lethal damage with their melee and ranged attacks for a number of minutes equal to your cleric level. You gain another use of this ability every 2 cleric levels after 1st (3rd, 5th, 7th, and so on).
What this does is allow your allies to subdue any opponent without killing them and your allies wouldn't have to take a penalty to attacks or spending feats to do so. I think the power has a broader range of options for flaovr and crunch rather than a simple proficiency with a weapon. |
Quale |
Posted - 07 Aug 2011 : 13:29:56 I'd replace Moment of Prescience with Prismatic Bow from Complete Mage.
quote: Originally posted by althen artren
There is a zero level spell in Rituals and Relics by ?, I can't remember, that removes the alcohal from your blood, making u sober.
Our party's oracle has that spell, Cleanse of Alcohol.
|
Galuf the Dwarf |
Posted - 05 Aug 2011 : 22:10:04 quote: Originally posted by Fellfire there is a spell somewhere called [i]archer's redoubt that would fit this well.
No such luck finding it as of yet, or at least a 3.5 version of the spell. The spell appears to have at least originated in Demihuman Deities. |
Fellfire |
Posted - 05 Aug 2011 : 13:40:15 quote: Originally posted by Galuf the Dwarf
In case anyone didn't catch the editted-in notice, I had to change the name of my "Liberation Domain" to "Rebellion" due to the fact that a Liberation Domain actually exists, at least within the Spell Compendium. Didn't intend for that at all. 
Anyways, here's something I came up with earlier today. Hope you all like it. 
Archery Domain Deities: Corellon Larethian, Gwaeron Windstrom, Mielikki, Shevarash, Solonor Thelandria Domain Power: You gain Weapon Proficiency and Weapon Focus in a bow of your choice (excluding crossbows). Domain Spells: 1st Guided Shot (Spell Compendium) 2nd Melfs Acid Arrow 3rd Flame Arrow 4th Arrow Storm (Spell Compendium) 5th Wind Tunnel (Spell Compendium) 6th Rejection (Spell Compendium) 7th Arrow of Bone (Spell Compendium) 8th Moment of Prescience 9th Foresight
there is a spell somewhere called archer's redoubt that would fit this well. |
althen artren |
Posted - 04 Aug 2011 : 21:59:06 There is a zero level spell in Rituals and Relics by ?, I can't remember, that removes the alcohal from your blood, making u sober. |
Wooly Rupert |
Posted - 04 Aug 2011 : 16:58:17 quote: Originally posted by TheHermit
quote: Originally posted by Galuf the Dwarf Only because there really isn't a Realms deity based around alcohol. Then again, there also aren't any real alcohol-based feats and spells.
Neutralize Poison? 
And Spendelard's Chaser  |
TheHermit |
Posted - 04 Aug 2011 : 13:04:01 quote: Originally posted by Galuf the Dwarf Only because there really isn't a Realms deity based around alcohol. Then again, there also aren't any real alcohol-based feats and spells.
Neutralize Poison?  |
Galuf the Dwarf |
Posted - 03 Aug 2011 : 15:38:38 quote: Originally posted by althen artren
youre a dwarf and you didn't do an alcohal domain. SHAME on you 
Only because there really isn't a Realms deity based around alcohol. Then again, there also aren't any real alcohol-based feats and spells. |
althen artren |
Posted - 02 Aug 2011 : 23:53:54 youre a dwarf and you didn't do an alcohal domain. SHAME on you  |
MrHedgehog |
Posted - 02 Aug 2011 : 07:33:07 I think Lurue would offer the hope domain, too. She seems to be strongly associated with hope. |
Galuf the Dwarf |
Posted - 01 Aug 2011 : 03:42:54 Newer developments!
Cavern Domain (Homebrew) Deities: Callurdan Smoothhands, Dumathoin, Geb, Ghaunadaur, Grumbar, Gruumsh, Ibrandul, Luthic, Segojan Earthcaller, Shar. Granted Power: You gain the Dwarf ability of stonecunning. If you already have stonecunning, your racial bonus increases from +2 to +4 on checks to notice unusual stonework. Add Knowledge (Architecture and Engineering) and Knowledge (Dungeoneering) to your list of class skills. Domain Spells: 1st Detect Secret Doors 2nd Earth Lock (SC) 3rd Meld Into Stone 4th Stone Sphere (Underdark) 5th Passwall 6th Tunnel Swallow (SC) 7th Maw of Stone (FRCS) 8th Earthquake 9th Imprisonment
Dancing Domain Deities: Eillistraee, Llira, Sharindalar Domain Power: You gain Balance, Perform (Dance) and Tumble as class skills. Domain Spells 1st Accelerated Movement (SC) 2nd Cats Grace 3rd Water Walk 4th Air Walk 5th Overland Flight 6th Mass Cats Grace 7th Reverse Gravity 8th Ottos Irresistible Dance 9th Unbinding (SC)
Derro Domain Deities: Diirinka (Note: Replaces Dwarf domain for said deity) Domain Power: You subtract 1 from all Wisdom-based skill checks and all Will saves. However, once per day, you can see and act with the clarity of true madness: Add one-half your level to a single Wisdom-based skill check or Will save. You must choose to use this benefit before the check or save is rolled. Domain Spells 1st Distract Assailant (SC) 2nd Hold Person 3rd Invisibility Sphere 4th Wrack (SC) 5th Symbol of Pain 6th Harm 7th Symbol of Weakness 8th Symbol of Insanity 9th Weird
Dinosaur Domain Deities: Ubtao Domain Power: For a total time per day of 1 round per cleric level you possess, you can increase your size as if you were affected by the enlarge person spell. Activating the power or ending it is a free action. Domain Spells 1st Beastlands Ferocity (SC) 2nd Align Fang (SC) 3rd Charge of the Triceratops (SC) 4th Essence of the Raptor (SC) 5th Animal Growth 6th Dinosaur Stampede (SC) 7th Summon Natures Ally VII (Dinosaurs only) 8th Animal Shapes (Dinosaur forms only) 9th Natures Avatar (SC)
Evocation Domain Deities: Talos Domain Power: You cast evocation spells at +1 caster level. Domain Spells 1st Magic Missle 2nd Combust (SC) 3rd Fireball 4th Ice Storm 5th Wall of Force 6th Chain Lightning 7th Fire Storm 8th Polar Ray 9th Reality Maelstrom (SC)
Forest Domain Deities: Baervan Wildwanderer, Mielikki, Rillifane Rallathil, Shiallia, Silvanus, Thard Harr Domain Power: You gain the Woodland Stride supernatural ability. Domain Spells: 1st Branch to Branch (SC) 2nd Tree Shape 3rd Speak with Plants 4th Summon Natures Ally IV 5th Tree Stride 6th Transport via Plants 7th Summon Natures Ally VII 8th Control Plants 9th Summon Natures Ally IX
Greed Domain (Homebrew) Deities: Abbathor, Tiamat, Urdlen Domain Power: You gain Appraise, Open Lock, and Sleight of Hand as class skills. Domain Spells 1st Cheat (SC) 2nd Knock 3rd Treasure Scent (SC) 4th Force Chest (SC) 5th Leomunds Secret Chest 6th Guards and Wards 7th Teleport Object 8th Phantasmal Thief (SC) 9th Sympathy
Hope Domain Deities: Llira Domain Power: You gain the supernatural ability to reroll a check. You must declare this before the DM announces a result of the roll, and must take the second result, even if its worse. Domain Spells: 1st Divine Power 2nd Lesser Restoration 3rd Dispel Magic 4th Restoration 5th Break Enchantment 6th Heal 7th Greater Restoration 8th Moment of Prescience 9th Miracle
Justice Domain Deities: Berronar Truesilver, Gaerdal Ironhand, Tyr, Yondalla Domain Power: You gain Improved Counterspell as a bonus feat. Domain Spells 1st Conviction (SC) 2nd Deific Vengeance (SC) 3rd Word of Binding (SC) 4th Discern Lies 5th Mark of Justice 6th Guards and Wards 7th Forcecage 8th Dimensional Lock 9th Imprisonment
Seafaring Domain Deities: Valkur Domain Power: You gain a +1 divine bonus on caster level checks to all spells while aboard a ship out at sea. Add Knowledge (Geography), Use Rope and Swim to your list of class skills. Domain Spells: 1st Endure Elements 2nd Gust of Wind 3rd Detect Ship (Stormwrack) 4th Freedom of Movement 5th Control Winds 6th Find the Path 7th Control Weather 8th Mordenkainens Capable Caravel (Stormwrack) 9th Planar Navigation (Stormwrack)
Slime Domain (Homebrew) Deities: Ghaunadaur, Laogzed, Moander Domain Power: You can rebuke or command slimes as an evil cleric commands or rebukes undead. Domain Spells: 1st Grease 2nd Melfs Acid Arrow 3rd Poison 4th Rusting Grasp 5th Evards Black Tentacles 6th Ooze Puppet (SC) 7th Slime Wave (SC) 8th Polymorph Any Object (Ooze forms only) 9th Abyssal Army (Alkalith Demons only)
Stalking Domain Deities: Bhaal, Cyric, Set, Urdlen Domain Power: You gain the ability to track a selected target over long distances through careful notice of their movements, like the Track Feat, except that you use your ranks in the Spot skill to determine the DC for the task. Add Spot to your list of class skills. Domain Spells 1st Cause Fear 2nd Undetectable Alignment 3rd Blink 4th Locate Creature 5th Teleport 6th Find the Path 7th Ethereal Jaunt 8th Discern Location 9th Hindsight (SC)
Wrestling Domain Deities: Baghtru, Oghma Domain Power: You gain the Improved Unarmed Strike and Improved Grapple feats. Domain Spells 1st Bigbys Tripping Hand (PHB2) 2nd Bulls Strength 3rd Hold Person 4th Sheltered Vitality (SC) 5th Hold Monster 6th Mass Bulls Strength 7th Bigbys Grasping Hand 8th Binding (Chaining only) 9th Bigbys Crushing Hand
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Galuf the Dwarf |
Posted - 08 Feb 2011 : 00:51:09 Well, it's been a while, but here are some new ones for you folks. Hope you like 'em. 
Hunting Domain Deities: Eillistrae, Gwaeron Windstrom, Malar, Nobanion, Solonor Thelandria, Thard Harr, Vaprak Domain Powers: You gain Track as a bonus feat. Add Survival to your list of class skills. Domain Spells: 1st Camouflage (SC) 2nd Mass Camouflage (SC) 3rd Snare 4th Wind at Back (SC) 5th Tree Stride 6th Find the Path 7th Shifting Paths (SC) 8th Discern Location 9th Phantasmal Killer
Riding Domain Deities: Anhur, Red Knight, Shaundakul, Tempus, Torm Domain Power: You gain a land-based mount of your choice as a companion. Add Ride to your cleric class skills. Domain Spells: 1st Sticky Saddle (SC) 2nd Lesser One Mind (SC) 3rd One Mind (SC) 4th Spiritual Chariot (SC) 5th Ethereal Mount (SC) 6th Winged Mount (SC) 7th Animal Shapes (Rideable quadruped form only) 8th Polymorph Any Object (To rideable quadruped form only) 9th Freedom
Sanctity Domain Deities: Amaunator, Chauntea, Kelemvor, Lathander, Osiris, Sheela Peryroyl, Urogolan Domain Power: You gain Improved Turning as a bonus feat. 1st Detect Undead 2nd Spawn Screen (SC) 3rd Spark of Life (SC) 4th Undead Bane Weapon (SC) 5th Incorporeal Nova (SC) 6th Undeath to Death 7th Ghost Trap (SC) 8th Devastate Undead (Lords of Darkness) 9th Undeaths Eternal Foe (SC)
Wisdom Domain Deities: Bahamut, Garl Glittergold, Horus-Re, Labelas Enoreth, Moradin, Yondalla Domain Power: You use Wisdom instead of Intelligence for all Knowledge skills and related checks. Domain Spells: 1st Comprehend Languages 2nd Owls Wisdom 3rd Know Vulnerabilities (SC) 4th Spell Enhancer (SC) 5th Zone of Revelation (SC) 6th Mass Owls Wisdom 7th Vision 8th Mind Blank 9th Foresight
Yuan-Ti Domain Deities: Set, Sseth Domain Power: You gain Bluff, Disguise and Hide to your list of class skills. Domain Spells: 1st Snakes Swiftness (SC) 2nd Blinding Spittle (PGtF) 3rd Sepia Snake Sigil 4th Venom Bolt (SK) 5th Gutsnake (SC) 6th Whirl of Fangs (SK) 7th Hiss of Sleep (SC) 8th Maddening Whispers (SC) 9th Gate |
Galuf the Dwarf |
Posted - 17 Aug 2010 : 00:48:03 quote: Originally posted by Alystra Illianniis
Some nice domains. I like these! Would you mind if I add a few? I have some that I came up with, that would certainly fit, as well.
At this point, I don't see why not. |
Alystra Illianniis |
Posted - 16 Aug 2010 : 22:47:10 Some nice domains. I like these! Would you mind if I add a few? I have some that I came up with, that would certainly fit, as well. |
Galuf the Dwarf |
Posted - 16 Aug 2010 : 03:44:49 Agh! Had to change YET ANOTHER domain name. This time, it was the Pestilence domain, which I changed to Plague. Still in the same spot, but the name's different in light of that. 
Anyways, here's a few more domains.
Avariel Domain Deities: Aerdie Faenya, Angharadth Domain Power: You gain a +5 divine bonus to all dialogue checks to influence creatures of the Air subtype Domain Spells: 1st Jump 2nd Levitate 3rd Wind Wall 4th Ice Storm 5th Overland Flight 6th Wind Walk 7th Control Weather 8th Polar Ray 9th Freedom
Honor Domain Deities: Corellon Larethian, Garl Glittergold, Helm, Moradin, Torm, Tyr, Yondalla Domain Power: You gain a +5 divine bonus on Diplomacy, Intimidate and Sense Motive checks. Add Intimidate and Sense Motive to your list of class skills. Domain Spells: 1st - Remove Fear 2nd - Shield Other 3rd - Heroism 4th - Divine Power 5th - Atonement 6th - Heroes' Feast 7th - Righteous Wrath of the Faithful (Complete Divine) 8th - Wrathful Castigation (Spell Compendium) 9th - Pavilion of Grandeur (Spell Compendium)
Vigilance Domain Deities: Arvoreen, Corellon Larethian, Gaerdal Ironhand, Garl Glittergold, Helm, Torm, Tyr, Uthgar Domain Power: Once per day, you can cast Zone of Truth as a spell-like ability. Add Listen, Sense Motive and Spot to your list of class skills. Domain Spells: 1st - Alarm 2nd - Find Traps 3rd - Status 4th - Arcane Eye 5th - Scrying 6th - Guards and Wards 7th - Greater Scrying 8th - Discern Location 9th - Foresight
Edit: Just added Arvoreen to the Vigilance domain. |
Galuf the Dwarf |
Posted - 13 Aug 2010 : 23:16:51 In case anyone didn't catch the editted-in notice, I had to change the name of my "Liberation Domain" to "Rebellion" due to the fact that a Liberation Domain actually exists, at least within the Spell Compendium. Didn't intend for that at all. 
Anyways, here's something I came up with earlier today. Hope you all like it. 
Archery Domain Deities: Corellon Larethian, Gwaeron Windstrom, Mielikki, Shevarash, Solonor Thelandria Domain Power: You gain Weapon Proficiency and Weapon Focus in a bow of your choice (excluding crossbows). Domain Spells: 1st Guided Shot (Spell Compendium) 2nd Melfs Acid Arrow 3rd Flame Arrow 4th Arrow Storm (Spell Compendium) 5th Wind Tunnel (Spell Compendium) 6th Rejection (Spell Compendium) 7th Arrow of Bone (Spell Compendium) 8th Prismatic Bow (Complete Mage) 9th Foresight
Edit: Changed 8th-level spell as suggested. |
Salius Kai |
Posted - 10 Aug 2010 : 23:44:10 I really like those. I may see if my DM would allow the use of your Peace Domain. |
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