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Mournblade Posted - 22 Jul 2010 : 19:57:22
I am currently running the LEGACY OF FIRE AP in Calimshan. If anyone is familiar with this do you have tips on fitting it in the realms?

The obvious idea is to just replace the warring geneis with Calim and Memnon. However I think I might take it down a nothc and leave it as two powerful genies.

Also any ideas on replacements for the Pact masters pf Katapesh. I was thinking of making them the Iron Throne in Calimport.

Ideas?

4   L A T E S T    R E P L I E S    (Newest First)
Quale Posted - 28 Jul 2010 : 10:06:48
I've only used the first adventure (Howl of the Carrion King), first I considered merging Katapesh and Suldophor, but Sheirtalar in Lapaliiya seemed a better fit for the Vudran and the Garundi population, and the gnolls from the Bandit Wastes. Waukeen replaced Abadar, Amphisbaena (or Dendar, or Bhaelros) Rovagug and Lathander Sarenrae. The Pactmasters or the Grand Council consist of Rundeen and yuan-ti houses agents, the Overking is a puppet.
Mournblade Posted - 24 Jul 2010 : 04:43:50
Thank you guys!

I agree I should not use Calim and Memnon, I reread it all and they are far too epic of level. I will however take your suggetion of them being genies perhaps that fought a proxy war.

And corwyn the Rundeen work PERFECT. I completely forgot about them!

Many thanks!

Corwyn the Errant Posted - 23 Jul 2010 : 15:21:05
Since you're setting it in Calimsham, I'd make the Pact Masters the Rundeen instead. They're quite a bit on the shady side, so truly good adventurers might have qualms about working for them...but who says they have to know?

Read more here: http://forgottenrealms.wikia.com/wiki/Rundeen
Halidan Posted - 23 Jul 2010 : 08:18:55
Mournblade - I 've just bought the modules and haven;t even completed reading them through. I was going to set the adventure in Al-Quidem, simply because my players have never beeth south of Turmish and I wanted thenm to see more of the world, but Calisham should work just as well.

I'd stay away from using Calim and Memnon - too powerful and scary for any player with knowledge of the region. Mayby make the warring genies former underlings of those greater geneis. That way you can still use Calim lore and history, but your players won't be as scared as mine would be if they knew they were facing Calim and Memnon.

As for a substute for the Pact Masters, I'm at a loss. Not having completed even a first read through, I don't knopw enough about the role they play to make a suggestion. Maybe another sage who is further along than I an can chime in.

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