Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 My Jedi-Knight

Note: You must be registered in order to post a reply.
To register, click here. Registration is FREE!

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert Email Insert CodeInsert QuoteInsert List
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]
Rolling Eyes [8|] Confused [?!:] Help [?:] King [3|:]
Laughing [:OD] What [W] Oooohh [:H] Down [:E]

  Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
Nicolai Withander Posted - 05 Jul 2010 : 01:15:57
Hello...

This is my wizard vesion of a Jedi. I know that many of you will feel that this class is way too powerful, but bear with me for one moment. Any comments are highly appreciated!!!

Prerequisites: Int 20+, ability to cast level 6 arcane spells, Spellcasting Prodigy, Improved Initiative, Spell Penetration. Must show extensive talent and great magical devotion during the Warder training program.
Alignment: Good aligned
Abilities: Intelligence is of high importance to the Knight of obvious reasons. Constitution increases the stamina and energy of the Aurora.
Hit Die: d4

Class Skill
The Aurora’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Handle Animal (Cha), Knowledge (any) (Int) and Spellcraft (Int).

Skill Points at Each Additional Level: 2 + Int modifier.

Class Features
Weapon and Armor Proficiency: The Auroras gains no extra proficiencies.





Aurora Knight
Level Base Attack F/ R/ W Special
1 +0 +0 +0 +2 Augmented saves +1
2 +1 +0 +0 +3 Spell power +1
3 +1 +1 +1 +3 Augmented saves +2
4 +2 +1 +1 +4 Spell power +2
5 +2 +1 +1 +4 Augmented saves +3
6 +3 +2 +2 +5 Spell power +3
7 +3 +2 +2 +5 Avatar Countering
8 +4 +2 +2 +6 Improved metamagic
9 +4 +3 +3 +6 Hardy spirit
10 +5 +3 +3 +7 Aurora Ritual

Augmented saves: +1 to all saves at 1st level, +2 at 3ed level and +3 at 5th level. The bonuses stack.
Spell Power: +1 to the DC of all spells at 2nd level, +2 at 4th level and +3 at 6th level. The bonuses stack. This ability functions like the Arch-Mage ability of the same name.
Avatar Countering: The Aurora Knight now counter spells as an Arcane Avatar.
Improved metamagic: Like the feat of the same name. This feat stacks with any other ability that lowers the effective level of spells changed by meta-magic feats.
Hardy spirit: Renders the Aurora immune to death effects, level drain and energy drain.
The Aurora Ritual: During this high magical and dangerous ritual, the Aurora Knight is infused with potent magical energy. Raw magical force flows through him and all but the most powerful of individuals would undoubtedly die from such an over exposure to magic. From now on the Aurora Knight radiates magic, and can thusly be seen with Detect Magic. Furthermore he now gains the ability Detect Magic as his normal sight, gains the ability to cast 9 of his known spells per day, as a spell-like ability, by giving up one spell of each spell level, and lastly gains the ability to counter spell as of the feat Epic Countering. This powerful ritual has a price thou. When struck by magic that damages and destroys magic like Mordenkainen’s Distjunction he suffers 1d4 points of damage per caster level. When an Aurora Knight enters a Dead Magic Zone he is effected by a curse that hinders his abilities gained be The Aurora Ritual


I hope its readable!
9   L A T E S T    R E P L I E S    (Newest First)
woodwwad Posted - 06 Jul 2010 : 17:44:17
You might want to look at the Abjurant Champion prc in Complete Mage.
Kilvan Posted - 06 Jul 2010 : 12:37:27
In that case, you could write a strict code of conduct that will prevent abuse (like a paladin code ++). For example, if they cannot cast an hostile spell unless it is to prevent an evil act, or in reaction to being the target of a similar spell, I guess that would help.

Also, I don't see the need to put effort in a PrC, and make it so powerful, if only the DM is gonna use it. The fact that there are only 7 of them won't change the fact that there will be 7 level 18 (or more) that will be much more powerful than any other class of the same level, that's a tip to know this class is broken.
Nicolai Withander Posted - 06 Jul 2010 : 11:15:59
It was probably wrong of me to call them jedi. But it was more the whole secretive feling and power/awe that a jedi knight have aroud them.

The whole idea about them is that this class is a NPC prestige class. Also the caster is a very defensive caster class. That why they have so powerful countering ability. When someone becomes this Aurora-Knight, a person accepts to be a servant of Mystra and the Weave. A wessel of power indeed, but the power to counter the actions of evil.

Also; at no point in time will there be more than 7 of these knihgts.

Ashe Ravenheart Posted - 06 Jul 2010 : 02:37:10
Sorry, I was on the road for vacation.

1) Intelligence (or any other ability) should never be used as a prerequisite since you can wear a Headband of Intelligence to qualify (just be sure never to take it off).
2) If your building a Jedi prestige class, you should include a Longsword Weapon Proficiency (or similar) since spellcasters won't have it coming in.
3) Jedi are more renowned for the exceptional wisdom and not intelligence.
4) Increasing all saves for all things as a Class ability is incredibly broken. You're basically increasing the character's ability to resist everything way beyond any other character of similar level. Instead, take a page from Paladins and grant them a bonus based off their Charisma.
5) Increasing Spell power with no sacrifice? When an archmage gains this ability, they give up a 5th-level spell slot for each +1. Why would any spellcaster NOT take this prestige class?
6) I have no idea what the Avatar Countering ability is.
7) Improved Metamagic is an epic-level feat that can be gained when you have 30 ranks in Spellcraft (around level 27). You can technically reach level 8 in Aurora Knight by level 19. Thus giving a non-epic level character an epic-level ability with, again, no sacrifice.
8) Hardy Spirit means they can walk up to the much more powerful enemies without fear of dying. Not even Jedi are that powerful.
9) Aurora Ritual grants them ANOTHER epic-level ability without earning it. Again, most characters can't get this until at least level 27, but you've granted them this ability by (theoretically) level 21. And, if the caster chooses Mordenkainen's Disjunction, they no longer have to fear it being cast against them since they can counter it without using an action. So, the only real down-side to the ability is to stay out of dead magic zones, which they would do anyway since they are a spellcaster.
woodwwad Posted - 06 Jul 2010 : 01:44:36
First, I don't see any reason you would make them Int based casters. To me, Jedi should be Wis based casters, or possibly Cha based. 2nd there is zero reason to make a jedi for a 3.0/3.5 game as there is an official star wars game you can buy for the d20 system that could easily be an added class to a d&d game. So I'd have to give the idea here a fairly low rating.
Nicolai Withander Posted - 06 Jul 2010 : 00:47:28
quote:
Originally posted by Kilvan

I don't want to sound overly negative, but I've done a enough PrCs (and had PCs use them) to be able to see those broken, and this one is, I think.



Dont worry... I want a strait answer and I appreaciate ane comment.

I know that they are not that Jedi like, but the whole idea about them is he same awe that a Jedi instills in folk.

There is ofc full spellcasting pogression, and yes spellpower stacs with High Arcane of Arch mage

And avatar countering is an ability from the Arcane Avatar prestige class where one can instill ones force of will to "snuff" out the spell of another spellcaster. Instead of casting a spell to counter.


Kilvan Posted - 05 Jul 2010 : 14:01:23
As few things come to mind
1- No spell progression, but clearly an arcane caster PrC ? (I guess you forgot to put it, or I can't read)
2- A jedi with poor martial fighting ability (low BAB)?
3- A jedi with arcane spellcasting instead of psionic (which has all the jedi tricks at some point)?
4- The lvl 10 ability (while not necessarily overpowered) is alot to give at a single level, and could be splitted to start at a lower level, then progressive, I guess.
5- Depending on the spell progression (which I have a feeling is gonna be full), +3 spell power is damn too powerful. And don't tell me it stacks with the archmage ability.
6- In the end, I don't see anything that feels jedi to me

oh, and I don't know what avatar countering is.

I don't want to sound overly negative, but I've done a enough PrCs (and had PCs use them) to be able to see those broken, and this one is, I think.
Nicolai Withander Posted - 05 Jul 2010 : 10:53:04
quote:
Originally posted by Ashe Ravenheart

It's pretty broken. I'll post specifics later.



Oooh... Excited!
Ashe Ravenheart Posted - 05 Jul 2010 : 01:32:39
It's pretty broken. I'll post specifics later.

Candlekeep Forum © 1999-2026 Candlekeep.com Go To Top Of Page
Snitz Forums 2000