T O P I C R E V I E W |
Galuf the Dwarf |
Posted - 20 Jun 2010 : 05:52:30 NOTE: PLEASE, NO TALK OF EDITION PREFERENCE!!!!
Anyhow.. here's what I've got that I think would fit in the 4th Edition Realms, mostly inspired Player's Handbook 1-3 and Monster Manuals 1 & 2. Hope these come in handy for someone.
Duergar (Non-Psionic) Average Height: 4'2"-4'8" Average Weight: 140-200 lb.
Ability Scores: +2 Constitution, +2 Dexterity or Wisdom Size: Medium Speed: 6 Squares Vision: Darkvision
Language: Common, Deep Speech, Dwarven Skill Bonuses: +2 Dungeoneering, +2 Stealth Cast Iron Stomach: As per the Dwarf entry in PHB. Dwarven Resilience: As per the Dwarf entry in PHB. Encumbered Speed: As per the Dwarf entry in PHB. Infernal Quills: As per the MM2.
Play a Duergar if you want
to be rough, dour and harsh as cavern stone. to bring vengeance upon your detractors from the shadows of the Underdark. to be able to fight from in front or behind with melee might, or from afar with infernal power. to play a race that favors the fighter, rogue and warlock classes.
Duergar (Psionic) Average Height: 4'2"-4'8" Average Weight: 140-200 lb.
Ability Scores: +2 Constitution, +2 Dexterity or Wisdom Size: Medium Speed: 6 Squares Vision: Darkvision
Language: Common, Deep Speech, Dwarven Skill Bonuses: +2 Dungeoneering, +2 Arcana Cast Iron Stomach: As per the Dwarf entry in PHB. Dwarven Resilience: As per the Dwarf entry in PHB. Encumbered Speed: As per the Dwarf entry in PHB. Infernal Quills: As per the MM2.
Play a Duergar if you want
to be rough, dour and harsh as cavern stone. to bring vengeance upon your detractors from the shadows of the Underdark. to be able to fight from in front with melee might, or from afar with divine or psionic power. to play a race that favors the battlemind, psion, and runepriest classes.
Strongheart Halfling Average Height: 3'8"-4'1" Average Weight: 60-70 lb.
Ability Scores: +2 Dexterity, +2 Wisdom Size: Small Speed: 4 Squares Vision: Low-light vision
Language: Common, choice of one other Skill Bonuses: +2 Acrobatics, +2 Religion Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat's prerequisites. Nimble Reactions: As per the Halfling entry in the PHB. Second Chance: As per the Halfling entry in the PHB.
Play a Strongheart Halfling if you want
to be hale, hearty and driven to heroism. to live a life full of wander and longing for a home. to be able to fight with piety, guile, or both. to play a race that favors the paladin, monk and avenger classes.
Ghostwise Halfling Average Height: 3'11-4'3' Average Weight: 65-75 lb.
Ability Scores: +2 Strength, +2 Wisdom Size: Small Speed: 4 Squares Vision: Low-light vision
Language: Halfling, Elf, Sylvan Skill Bonuses: +2 Athletics, +2 Perception Wilderness Sense: You gain a +2 bonus to Nature checks. Fury of the Jungle: When you use your second wind, you gain a +2 bonus to your next attack roll. Beat the Heat: You gain resistance 5 to fire damage. Speak Without Sound: You can use Speak Without Sound as an encounter power.
Speak Without Sound Racial Power Your kind has adapted to being able to speak with each other without anyone outside of your kind - or without magical capabilities - being able to notice. Encounter Minor Action Personal Effect: You transmit a message to another Ghostwise Halfling within 10 squares of you. This message does not provoke a Perception check from any allied, hostile or neutral creatures within that radius.
Play a Ghostwise Halfling if you want
to be a wild and secretive part of the Hin. to live a life full of danger and silence. to be able to fight with ferocity or guile, with your athleticism or your mind. to play a race that favors the barbarian, druid and monk classes.
More to come. |
16 L A T E S T R E P L I E S (Newest First) |
Galuf the Dwarf |
Posted - 08 Feb 2011 : 18:13:56 My pleasure, folks. |
GRYPHON |
Posted - 08 Feb 2011 : 12:20:20 Well done... |
Alisttair |
Posted - 08 Feb 2011 : 11:44:28 quote: Originally posted by Galuf the Dwarf Half-Drow Average Height: 50-56 Average Weight: 135-150 lb.
Ability Scores: +2 Dexterity, +2 Charisma Size: Medium Speed: 6 Squares Vision: Darkvision
Languages: Common, Drow, any one other language. Skill Bonuses: +2 Diplomacy, +2 Intimidate Of Two Worlds: You gain a +1 racial bonus on all dialogue or knowledge-related checks involving humans or drow. Dual Heritage: As per the Half-Elf entry in PHB, except substitute drow for elf. Group Diplomacy: As per the Half-Elf entry in the PHB.
Play a Half-Drow if you want
To play a race that favors the bard, cleric, rogue and warlock classes.
Half-Eladrin Average Height: 50-56 Average Weight: 125-140 lb.
Ability Scores: +2 Constitution, +2 Intelligence Size: Medium Speed: 6 Squares Vision: Low-light vision
Languages: Common, Sylvan, any one other language. Skill Bonuses: +2 Arcana, +2 Diplomacy Dilettante: As per the Half-Elf entry in the PHB. Dual Heritage: As per the Half-Elf entry in PHB, expect substitute eladrin for elf. Group Diplomacy: As per the Half-Elf entry in the PHB.
Play a Half-Eladrin if you want
To be a character of two different cultures, embracing one, the other, or parts of both. To be one yearning for a home that speaks much to whom you are. To seek to prove yourself as a capable person, not a weak half-breed. To play a race that favors the bard, fighter, warlord and wizard classes.
Thank you in particular for these two. |
Galuf the Dwarf |
Posted - 08 Feb 2011 : 02:19:00 Here's some more races that took a while to create. Enjoy.
Mountain Orc Average Height: 60-65 Average Weight: 200-250 lb.
Ability Scores: +2 Strength, +2 Constitution Size: Medium Speed: 6 Squares Vision: Darkvision
Language: Orc, Common, Giant Skill Bonuses: +2 Endurance, +2 Intimidate Orc Blood: You are considered an Orc for all requirements based on race. Swift Charge: As per the Half-Orc entry in PHB2. Warriors Surge: As per the Orc entry in MM1.
Play a Mountain Orc if you want
To fight, kill and plunder for your tribe and your gods. To feel your kinds bloodlust coursing in your veins. To find glory in battle through single combat, ambush or leadership. To play a race that favors the Barbarian, Fighter, Ranger and Warlord classes.
Orog Average Height: 60-70 Average Weight: 200-300 lb. Ability Scores: +2 Strength, +2 Charisma Size: Medium Speed: 6 Squares Vision: Darkvision
Language: Orc, Common, Deep Speech Skill Bonuses: +2 Dungeoneering, +2 Endurance Orc Blood: You are considered an Orc for all requirements based on race. Underdark Hardy: You gain resistance 5 to cold and fire. Cavemaster: You gain a +2 racial bonus on all attack rolls when fighting in cavern areas.
Play an Orog if you want
To have a drive to conquer any opposition in your path. To be hardy and capable of shrugging off many types of damage. To be able to fight and lead armies against your enemies above and below ground. To play a race that favors the Barbarian, Bard, Fighter and Sorcerer classes.
Gray Orc Average Height: 58-66 Average Weight: 175-215 lb.
Ability Scores: +2 Strength, +2 Wisdom Size: Medium Speed: 8 Squares Vision: Darkvision
Languages: Orc, Common, Giant Skill Bonuses: +2 Athletics, +2 Nature Orc Blood: You are considered an Orc for all racial requirements. Loping Gait: You gain an additional 2 squares to your movement speed each turn. Scent: You gain the ability to track by scent. When you make a Nature check to track a target, you can roll half the DC and count such as a success.
Play a Gray Orc if you want
To be driven by the gods to divide and conquer. To be one with the world around you and easily find your way around. To be have capabilities in fighting with primal might, divine fervor or through subtle stalking. To play a race that favors the Barbarian, Cleric, Paladin and Ranger classes.
Half-Orc (Homebrew) Average Height: 56-62 Average Weight: 160-200 lb.
Ability Scores: +2 Strength, +2 Constitution Size: Medium Speed: 6 Squares Vision: Darkvision
Language: Common, Orc, any one other language. Skill Bonuses: +2 Athletics, +2 Endurance Orc Blood: You are considered an Orc for all requirements based on race. Half-Orc Resilience: As per the Half-Orc entry in PHB2. Swift Charge: As per the Half-Orc entry in PHB2. Furious Assault: As per the Half-Orc entry in PHB2.
Play a Half-Orc if you want
To live either among your orc or human kin, or neither. To fight with a ferocity like orcs, or the fervor of humans, or both. To strive to find your place in the world To play a race that favors the Barbarian, Fighter, Monk and Paladin classes.
Half-Drow Average Height: 50-56 Average Weight: 135-150 lb.
Ability Scores: +2 Dexterity, +2 Charisma Size: Medium Speed: 6 Squares Vision: Darkvision
Languages: Common, Drow, any one other language. Skill Bonuses: +2 Diplomacy, +2 Intimidate Of Two Worlds: You gain a +1 racial bonus on all dialogue or knowledge-related checks involving humans or drow. Dual Heritage: As per the Half-Elf entry in PHB, except substitute drow for elf. Group Diplomacy: As per the Half-Elf entry in the PHB.
Play a Half-Drow if you want
To play a race that favors the bard, cleric, rogue and warlock classes.
Half-Eladrin Average Height: 50-56 Average Weight: 125-140 lb.
Ability Scores: +2 Constitution, +2 Intelligence Size: Medium Speed: 6 Squares Vision: Low-light vision
Languages: Common, Sylvan, any one other language. Skill Bonuses: +2 Arcana, +2 Diplomacy Dilettante: As per the Half-Elf entry in the PHB. Dual Heritage: As per the Half-Elf entry in PHB, expect substitute eladrin for elf. Group Diplomacy: As per the Half-Elf entry in the PHB.
Play a Half-Eladrin if you want
To be a character of two different cultures, embracing one, the other, or parts of both. To be one yearning for a home that speaks much to whom you are. To seek to prove yourself as a capable person, not a weak half-breed. To play a race that favors the bard, fighter, warlord and wizard classes.
|
Diffan |
Posted - 13 Aug 2010 : 16:41:54 I'd suggest changing the Ghostwise halfling's telepathic ability so that the halfling can allow any race to hear it, not just other ghostwise halflings. |
Galuf the Dwarf |
Posted - 13 Aug 2010 : 15:49:13 Here's the Githyanki.
Githyanki Average Height: 60-65 Average Weight 160-190 lb.
Ability Scores: +2 Constitution, +2 Intelligence Size: Medium Speed: 6 Squares Vision: Normal
Language: Common, Primordial, Deep Speech Skill Bonuses: +2 Arcana, +2 History Danger Sense: You gain a +2 bonus to Initiative checks. Githyanki Willpower: You gain a +1 bonus to your Will defense and a +2 bonus to saving throws against charm effects. Telekinetic Leap: As per the Githyanki entry in MM1.
Play a Githyanki if you want
To fight and plunder in the name of your primordial master. To take what you want, give nothing to anyone. To be a merciless combatant who uses martial, arcane or psionic might. To play a race that favors the Battlemind, Fighter, Psion, and Swordmage classes. |
Galuf the Dwarf |
Posted - 12 Jul 2010 : 20:07:42 My apologies for lying quiet, but I've been preparing for an upcoming summer college course. Between that and the other responsibilities I've had this had to go on the back burner. Anyways, here's a more flavorful version of the Drow race for you folks.
Drow (Male, Homebrew) Average Height: Average Weight:
Ability Scores: +2 Dexterity, +2 Intelligence Size: Medium Speed: 6 Squares Vision: Darkvision
Languages: Elven, Deep Speech, Common Skill Bonuses: +2 Dungeoneering, +2 Stealth Fey Origin: As per the Drow entry in FRPG. Trance: As per the Drow entry in FRPG. Lolthtouched: As per the Drow entry in FRPG.
Play a Male Drow if you want
to be silent and deadly. to bring death to your foes from their front, from behind, or from afar. to play a race and gender that favors the fighter, ranger, rogue and wizard classes.
Drow (Female, Homebrew) Average Height: Average Weight:
Ability Scores: +2 Wisdom, +2 Charisma Size: Medium Speed: 6 Squares Vision: Darkvision
Languages: Elven, Deep Speech, Common Skill Bonuses: +2 Dungeoneering, +2 Religion Fey Origin: As per the Drow entry in FRPG. Trance: As per the Drow entry in FRPG. Lolthtouched: As per the Drow entry in FRPG.
Play a Female Drow if you want
to be one of the most powerful of your kind. to carry the wrath of Lloth onto your enemies. to play a race and gender that favors the cleric, invoker, paladin and warlock classes. |
Galuf the Dwarf |
Posted - 01 Jul 2010 : 03:52:55 Here's a few more I finished tonight.
Shield Dwarf Average Height: 44-50 Average Weight: 140-180
Ability Scores: +2 Constitution, +2 Wisdom Size: Medium Speed: 6 Squares Vision: Low-light vision
Languages: Common, Dwarven, Orc Skill Bonuses: +2 Dungeoneering, +2 History Cast Iron Stomach: As per the Dwarf entry in PHB. Dwarven Resilience: As per the Dwarf entry in PHB. Encumbered Speed: As per the Dwarf entry in PHB. Stand Your Ground: As per the Dwarf entry in PHB.
Play a Shield Dwarf if you want
to be secretive, yet honorable and endearing. to face constant odds against orcs, goblinoids and giants. to be able to hold your own in melee combat and lead mighty forces. to play a class that favors the barbarian, cleric, fighter and paladin classes.
Wood Elf Average Height: 45-410 Average Weight: 80-130 lb.
Ability Scores: +2 Strength, +2 Dexterity Size: Medium Speed: 6 Squares Vision: Low-light
Languages: Common, Elven, Sylvan Skill Bonuses: +2 Athletics, +2 Nature
Elven Weapon Proficiency: As per the Elf Entry in the PHB. Fey Origin: As per the Elf entry in the PHB. Group Awareness: As per the Elf entry in the PHB. Wild Step: As per the Elf entry in the PHB. Elven Accuracy: As per the Elf entry in the PHB.
Play a Wood Elf if you want
to play a wood-wise and friendly race. to lead explorers and companions from outside of your native forest to safety. to fiercely opposed malicious despoilers of your homeland. to play a race that favors the druid, ranger, seeker and warden classes.
Wild Elf Average Height: 45-410 Average Weight: 70-120 lb.
Ability Scores: +2 Dexterity, +2 Charisma Size: Medium Speed: 6 Squares Vision: Low-light
Languages: Elven, Sylvan, Common Skill Bonuses: +2 Arcana, +2 Nature Wild Elf Weapon Proficiency: You gain proficiency with the longbow, shortbow, and spear. Fey Origin: As per the Elf entry in the PHB. Wild Step: As per the Elf entry in the PHB. Mind Erasure: You gain the Mind Erasure daily power.
Mind Erasure Wild Elf Racial Power
Daily * Arcane, Psychic
Minor Action * Melee Touch With a touch, you jostle your victim's mind and render them potentially unable to remember the presence of you or your tribe. You unleash a jolt of arcane energy into the targets mind. The target takes a will save or loses consciousness. When the target wakes in 2d4 rounds, it has no recollections of what happened within the 4 immediate rounds around the incident unless it succeeds at an Arcana check that equals half your character level (round down for an odd-numbered character level.
Play a Wild Elf if you want
to be reclusive and cautious with strangers, except in times of need. to guard your peoples existence fiercely. to play a race that favors the barbarian, druid, seeker and sorcerer classes.
|
Diffan |
Posted - 26 Jun 2010 : 15:35:27 Man this is really good stuff. Keep up the great work. I'll probably use this in my next Realms game. |
Galuf the Dwarf |
Posted - 22 Jun 2010 : 18:56:29 Alright, here's what I came up with
Deep Gnome Average Height: 32-36 Average Weight: 40-65 lb.
Ability Scores: +2 Dexterity, +2 Wisdom Size: Small Speed: 4 Squares Vision: Darkvision Language: Deep Speech, Gnome, Drow Skill Bonuses: +2 Dungeoneering, +2 Religion Underdark Dweller: You gain a +2 bonus to Nature checks within areas of the Underdark. Close Consciousness: You gain +2 on Streetwise and Perception checks dealing with a member of any race that resides within the Underdark. Svirfneblin Spell Mastery: You gain a +2 bonus to all effects with spells of the Illusion descriptor. Call Upon the Stone: You can use the Call Upon the Stone encounter power.
Call Upon the Stone Deep Gnome Racial Power With a moments prayer, the denizens of the earth come to shield you from aggressors. Encounter Minor Action Personal Effect: You gain a +2 power bonus to armor class until the end of combat.
Play a Deep Gnome if you want
to play a secretive and communal race. to be devoted closely to ones community and the earth. to be capable of calling upon the power of stone. to play a race that favors the cleric, rogue, and wizard classes.
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Alisttair |
Posted - 21 Jun 2010 : 17:48:00 quote: Originally posted by Galuf the Dwarf
quote: Originally posted by Alisttair
Now you need to add Svirfneblin
Definitely been working on them. Just need to fix a few problems with racial abilities/features.
Is it anything we can help with?? |
Galuf the Dwarf |
Posted - 21 Jun 2010 : 17:46:29 quote: Originally posted by Alisttair
Now you need to add Svirfneblin
Definitely been working on them. Just need to fix a few problems with racial abilities/features. |
Alisttair |
Posted - 21 Jun 2010 : 17:31:35 Now you need to add Svirfneblin |
Tyranthraxus |
Posted - 21 Jun 2010 : 17:26:33 I like it I was converting some races to 4e myself, you saved me alot of work |
Alisttair |
Posted - 21 Jun 2010 : 15:57:57 quote: Originally posted by Galuf the DwarfTraders Knack: Your capabilities at haggling allow you to reduce all payments you make by 10%, and increase the revenue you gain from selling items by 10%.
Maybe just switching the selling items revenue gained from 10% to 2/5 value (since the rules have it at 1/5 value)...unless this is too much at 20%???
Overall though I like your ideas, very nice. |
Galuf the Dwarf |
Posted - 21 Jun 2010 : 02:49:22 Gold Dwarf Average Height: 42-48 Average Weight: 180-245 lb.
Ability Scores: +2 Constitution, +2 Charisma Size: Medium Speed: 6 Squares Vision: Low-light Vision
Language: Common, Dwarven, Deep Speech Skill Bonuses: +2 Dungeoneering, +2 Diplomacy Cast Iron Stomach: As per the Dwarf entry in PHB. Dwarven Resilience: As per the Dwarf entry in PHB. Gold Dwarf Weapon Proficiency: You gain proficiency with the battleaxe and warpick. Encumbered Speed: As per the Dwarf entry in PHB. Traders Knack: Your capabilities at haggling allow you to decrease the payment you make on items by another 1/5 value (to a total of 3/5 value), and increase the revenue you gain from selling items by another 1/5 value (to a total of 2/5 value).
Play a Gold Dwarf if you want... to be proud, haughty and brave. to be a steadfast defender of what you believe is right. to be able to defend yourself through martial, divine, and arcane might. to play a race that favors the cleric, fighter, paladin and sorcerer classes.
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