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T O P I C    R E V I E W
Nicolai Withander Posted - 03 Mar 2009 : 17:21:04
In the book called Relics / Rituals there is a spell that dublicates your mental power "twinning" your mind so that you have twise as many mental actions as normal. It does not take long to understand that it means two spells per round. I find this very powerful, but since haste, in 3.5, no longer makes you able to cast a second spell as a partial action this spell gives you two standart actions and two free actions.

How would you deal with this spell? Is it too powerful or viable in a already high magic world???

Any comment is greatly appriciated!!!
10   L A T E S T    R E P L I E S    (Newest First)
Faraer Posted - 05 Mar 2009 : 11:22:36
Casting more than one spell in a round is one of the rarest and most-sought feats of Faerūnian dweomercraft -- it's unlikely to be achieved as a side effect of another spell, and certainly not this one as described, since the limits that prevent such casting aren't just mental.
Artemel Posted - 04 Mar 2009 : 22:56:36
Actually, just use the write up for the psionic power...

here's a linky...

http://www.d20srd.org/srd/psionic/powers/schism.htm

That would make the spell a wee bit more balanced.
coach Posted - 04 Mar 2009 : 22:28:15
Markus, i did the same thing with this and created an artifact

10% chance of aging you 5 years when using that major power though >:)
Alisttair Posted - 04 Mar 2009 : 18:06:14
Sounds like a powerful spell. I imagine you could rule that it has other uses as well (in a roleplaying scenario).
Wrigs13 Posted - 04 Mar 2009 : 12:44:48
There seems no precedent for gaining physical movement actions, unless they are things that could be done simultaneously with one hand each.

As for casting two spells.

Well I tend to agree that if the spells can be cast using only mental ability then it is fair that they could be cast simultaneously. But it would take several feats to make this possible and at high levels similar powers do exist.

Twin Spell feat would give you a similar effect for pure damage without using two spell slots. You could even argue that if both minds are trying to cast the same spell then a twin spell effect could be replicated.

I have no proof to offer but I use the 2nd Ed Haste spell as the baseline for common sense mental/physical double actions.
Wooly Rupert Posted - 03 Mar 2009 : 20:02:15
I'd need to read the spell description myself before making a ruling on it. It seems overly powerful, though... It sounds like a variant haste... If it's not, then as a DM, I'd put some serious penalties on spells cast this way, since the caster is essentially casting them in a sped-up fashion.
Ashe Ravenheart Posted - 03 Mar 2009 : 20:01:16
How does having two Mental actions allow you to Move (a Physical action) twice?
Nicolai Withander Posted - 03 Mar 2009 : 19:40:18
Well.. the spell makes it possible to, with no. 1 mind to move, while casting a spell with no. 2. then you move with mind no. 2 and cast a spell with mind no. 1 all in one round. it does however require a concentration check. And having both silent and still spell just makes it easyer...

Markustay Posted - 03 Mar 2009 : 17:53:41
The only time I used this spell -which I fell in-love with (as a DM) BTW - was to incorporate it into an Netherease artifact (the Crown of Two Minds).

Considering I put it into an artifact, I guess you could say I thought it was a wee-bit over-powered.

Edit: And Wooly - I had considered all of that as well - the spell (or my artifact) allows you to maintain one spell while casting another - something normally impossible and very powerful.

However, if you had all of the 'Eschew' Feats, you could, theoretically, cast two spells simulataneously.
Wooly Rupert Posted - 03 Mar 2009 : 17:46:49
I wouldn't assume that it allows for the casting of two spells at once. It doesn't matter how many minds you've got wandering around in your head -- there's still only one mouth for saying the words, and still only one pair of hands for manipulating the material components and making the gestures.

For mental actions, I'd limit it to psionics, spells or effects that could be done by will alone, or the ability to maintain concentration on a spell needing such while casting another.

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