Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 Arcane Schooling

Note: You must be registered in order to post a reply.
To register, click here. Registration is FREE!

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert Email Insert CodeInsert QuoteInsert List
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]
Rolling Eyes [8|] Confused [?!:] Help [?:] King [3|:]
Laughing [:OD] What [W] Oooohh [:H] Down [:E]

  Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
Wrigs13 Posted - 26 Feb 2009 : 22:25:50
Just a quick question:

Arcane Schooling says you can use spell trigger items as if you were an arcane spellcaster of 1st level.

So does this really mean that with this feat you can use any wand or staff that replicates an arcane spell? This seems a very powerful feat. It can turn any class into a spell castings maelstrom.

Surely this can't be right?
14   L A T E S T    R E P L I E S    (Newest First)
Nicolai Withander Posted - 03 Mar 2009 : 10:30:21
Well I would say that epic wands can dublicate some effects, but the amount of exp contra the outcome would not be enough for me, if I were a fighter. But yes, one could created devestating epic wands, with that amount of spell damage!
Wrigs13 Posted - 02 Mar 2009 : 09:00:47
That may well be true but with enough money can't you buy wands that replicate your spell damage?
Nicolai Withander Posted - 01 Mar 2009 : 19:49:52
Well to me its only usefull at low level... what happens to the usefulness at lvl 20... My char have spells that damage over 500... so what if a fighter can cast a fireball from a wand!
Artemel Posted - 28 Feb 2009 : 17:17:00
So true, Markus.

To get back on topic though... I don't see the feat as unbalanced. All the regional feats are very potent. They are at least worth 1.5 feats for most, maybe 2 feats for some of the better ones.

Militia? Very sweet! Saves a 1-level dip into a Martial class for proficiencies (like the Arcane Schooling does for dipping into Sorcerer or whatnot).

Otherworldy? Sorry, not a humanoid, an outsider, with Darkvision... and a Diplomacy boost, to boot. (I like to think of them as Planetouched lite)

So, no, Arcane Schooling doesn't seem that out of line.

Oh... and Luck of Heroes? +1 to all Saves and +1 to AC. Gimme. Now. ;)
Markustay Posted - 28 Feb 2009 : 16:28:27
A perfectly balanced group (IMHO) contains both RPers and 'thwackers'.

I love RPers, but when the entire group is composed of them, you can't even get the adventure started - they spend the whole session talking to folks in the Inn.

Now, thats not a bad thing, but it can grow tiresome (especially for the DM, who is running out of personalities and funny voices), and a DM gets some of his fun by 'thwacking' the PCs back with monsters.

The DM needs to have fun too.

The 'Hack & Slash' players keep the RPers from going overboard (usually by gettig bored, and throwing themselves sword-first at the Orcs the party is trying to talk to).
Artemel Posted - 28 Feb 2009 : 15:50:15
Quote from a player to rest of party, "You are all just window dressing."

They were complaining about that player (and me) were dominating the game. Well, when one shows up, talks to the DM between games, has more goals than "killing things and taking their stuff," than, yeah, "dominating" the game is easy.

Oh, and he only said it to tweak the whiners. It worked. From how long that joke has lasted, you'd think it was a regular quote from him, rather than something he has only said once.
Markustay Posted - 27 Feb 2009 : 15:41:44
Complete Mage is core, and that Feat isn't available (technically) outside of FR, or even outside of those regions listed for it. So if your DM doesn't allow FR feats in his non-FR game, you would need the stuff from CA.

It is an incredibly useful Feat, but I believe it is a total non-issue in 4e (IIRC, anyone can 'do' magic).

Also, it only alleviates a one-level dip into an arcane class, which is what I would have done if the Feat didn't exist (which has other benefits as well, and well-worth it).

I can't see anyone burning a Feat - which you get every three levels - when a one-level dip achieves so much more, except in the case of that Feat (I give regional Feats out for free at 1st level).

You really want to break the rules, become a cleric of Mystra - you get to wear armor, and you cast Arcane spells as if they were divine. I did that in 2e, and multi-classed with Fighter taking a thief-like Kit (talk about your one-man army ).

Party? What Party? I AM the party.
Ashe Ravenheart Posted - 27 Feb 2009 : 13:38:48
quote:
Originally posted by Wrigs13


Also my concern is not about wizards with fireball wands but fighters or clerics. It can render wizards a little pointless at low levels if a fighter can buy half a dozen wands and blow the proverbial out of a warband at range and run in and finish them off with a twohanded sword while wearing full plate armour.



Until said fighter runs into a band of gnoll rogues with improved evasion...
Knight of the Gate Posted - 27 Feb 2009 : 11:52:30
Also my concern is not about wizards with fireball wands but fighters or clerics. It can render wizards a little pointless at low levels if a fighter can buy half a dozen wands and blow the proverbial out of a warband at range and run in and finish them off with a twohanded sword while wearing full plate armour.

That is predicated on the availability of wands: To avoid M.I. overload, I've done a bit of fancy footwork in the past. A Thayan Enclave opened in (town) this drove out all the other wizards/purveyors of M.I.'s. then the Lord/Sherriff/Temple to Tyr/Harpers shut down the enclave for any number of reasons. Meaning that (in this region, at least) you can't buy any magic items.

Having said that, I still don't think it horribly overpowered.
Wrigs13 Posted - 27 Feb 2009 : 09:47:42
Well it does make the Magic Item Attunement Feat from Complete Mage, which bypasses some of the Use Magic Device skill limits, look totally pointless.

Also my concern is not about wizards with fireball wands but fighters or clerics. It can render wizards a little pointless at low levels if a fighter can buy half a dozen wands and blow the proverbial out of a warband at range and run in and finish them off with a twohanded sword while wearing full plate armour.

Reasonable?

I think it is possibly the best feat I have ever seen.
Ashe Ravenheart Posted - 27 Feb 2009 : 03:10:15
First off, the racial prereq is a big hurdle. And b), it's not much different than handing a first level bard, sorcerer or wizard a wand of fireball (CL 20) and telling them to go to town.
Kentinal Posted - 27 Feb 2009 : 01:14:09
Arcane Schooling [Regional] Deep Imaskari, human, planetouched; Benefit: activate wands as if you had one level of brd, sor or wiz

PGtoF, p. 33
Knight of the Gate Posted - 27 Feb 2009 : 00:31:53
FRCS, IIRC. And, yes that is how it works. I think it's kind of overpowered, but not ridiculously so. It DOES kind of obviate one of the most useful aspects of use magic device.
Raith Posted - 26 Feb 2009 : 22:53:30
Forgive me for not doing my homework, but which book did you get this feat out of?

Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000