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 3e green slime?

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T O P I C    R E V I E W
xaeyruudh Posted - 21 Mar 2008 : 00:15:28
can anyone direct me to recent versions of green slime and crystal ooze? i'm not seeing them in the monster manuals for some reason...

why anyone would keep all the other oozes and not these is beyond me. :P

thanks!
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freyar Posted - 21 Mar 2008 : 12:55:32
The crystal ooze has not been updated to 3.X by WotC, AFAIK, but the Tome of Horrors Revised by Necromancer Games has a 3.5e version (you can buy this as a PDF through RPGNow). A 3e version (probably by the same person who wrote the ToH version) is available here at the ENWorld Creature Catalog. (Advertisement: At the CC, our goal is to make sure every official D&D monster gets a 3.X version!)
xaeyruudh Posted - 21 Mar 2008 : 01:30:48
quote:
Originally posted by Kentinal

3.5 SRD


thanks! i didn't even think to look at the SRD. green slime is on page 76 of the 3.5 DMG, along with yellow mold and brown mold... in case anyone else is curious.
Kentinal Posted - 21 Mar 2008 : 01:03:34
3.5 SRD
quote:
Green Slime (CR 4)

This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.

A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal’s hardness but not that of wood. It does not harm stone.


Under Slimes, Molds, And Fungi (or traps and hazzaeds or Dungeon Terrain). It might be in DMG instead of MM.

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