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T O P I C    R E V I E W
ksu_bond Posted - 30 Jan 2014 : 00:38:02
As some may of already heard,EVE Online experienced an epic 21 hour battle this week...aside from the scale of this event, what I found especially interesting was the reaction of the game designers...

http://kotaku.com/eves-giant-space-battle-is-getting-a-memorial-titano-1511868718

Here's hoping that other companies and game designers are watching, and learn how to better interact with and reward their fan base...
9   L A T E S T    R E P L I E S    (Newest First)
ksu_bond Posted - 31 Jan 2014 : 00:25:08
I understand the ROI arguments and have read a number of speculative articles regarding the "cost" of playing EVE or any other sort of MMO, or RPG for that matter...

The point I was trying to make is rather simple...in the past we have heard time and again how this company wants feedback from it's fan base, how the input of the fan base impacts the decisions that are made, etc. Some companies have actually attempted to do this, while for others this was merely lip service to appease their upset/disgruntled fan base. Meanwhile, this is an actual example of a company allowing their fan base the ability to make a lasting impact on the game, the perceived "costs" are irrelevant to the fan base as this will be seen as huge perk to those who play EVE Online.

By comparison, I have played in the Forgotten realms for over 15 years...I own nearly all of the printed gaming materials for the Forgotten Realms, I am only missing 2 novels of the 200+ that preceded the release of 4th edition, I have spent countless ours playing/researching/etc. the Forgotten Realms...so what impact have I had on Realms? Well arguably you could say my involvement with the various Living Realms/RPGA adventures might of amounted to something, but I must point out that these were WotC sanctioned events...

By my estimation the basic ROI for someone "invested" in EVE Online is no different than the ROI for my "investment" in Realms...now add in the "dividend" that the creation of a "monument to a customer created event" will have...

Moral of the story: EVE Online has provided an example of how a company should interact and engage with it's fan base (at little to no cost to the company I might add)...let us hope that other companies ***cough...Hasbro/WotC...cough*** will learn something from this as they move forward...
Jeremy Grenemyer Posted - 30 Jan 2014 : 23:09:48
Hash, sorry man but you're over analyzing big time, which is to say you're missing the point.

***********

One of my other favorite memories of EVE was attending a real life "staff meeting" for one of the first player owned corporations I joined, which consisted of lots of my gamer friends and their other gaming friends I had never met before. It was a lot of fun to sit at a big table at a restaurant with about nine other people and plot a strategy for system dominance and figuring out who was going to do what (mining, ship building, materials acquisition, mission running, market trading, alliance rep, combat training, etc.) and what specific corporate powers and positions each of us would hold.

I liked to mine so that's what I did. It sounds boring, but you can run characters simultaneously so I ran a mission alt on the side while my mining lasers cycled through asteroids.

There was a coffee shop with good wireless near my old house and I liked to go there because there was one guy who played eve for hours and I busied myself with trying to look over his shoulder and figure out what he was up to in nul security space.

I fancied myself a corporate spy, but all I ever figured out was that he had a nice collection of spaceships.
George Krashos Posted - 30 Jan 2014 : 22:43:34
This certainly fired up my interest and imagination. I don't have the RL time to ever be a part of something like this, but sure wish I did.

-- George Krashos
hashimashadoo Posted - 30 Jan 2014 : 21:56:38
quote:
Originally posted by ksu_bond

Yep...their just creating a monument for a player created event...



What I'm trying to say is that Eve is the only game where this kind of thing COULD happen and that with the expenditure of $300,000 that would also be contributing to the wealth of a nation, a monument is still quite a small gesture.
Jeremy Grenemyer Posted - 30 Jan 2014 : 19:29:55
One of the things I liked was interacting with people all over the world (much like Candlekeep). The Corporation I was in had people in the US and Europe, so we could stay on top of things for a good 2/3 of the day.

One of my favorite memories was the day we learned a Titan passed through our little corner of space, solo/with no escort save for the one jump gate into the system being locked down like Fort Knox. I suppose that's the sci-fi equivalent of having a great old Wyrm fly near your castle.
Thauranil Posted - 30 Jan 2014 : 12:41:02
That actually sounds pretty cool. I don't play that many MMO's but something like this makes me wish I did.
Jeremy Grenemyer Posted - 30 Jan 2014 : 12:09:54
I used to play a lot of EVE and I always liked how the game was managed and how the forums were moderated. That game was always good for crazy happenings every couple of months.
ksu_bond Posted - 30 Jan 2014 : 10:24:50
Yep...their just creating a monument for a player created event...
hashimashadoo Posted - 30 Jan 2014 : 07:33:05
I don't really see any such similar thing occurring in a game in the near future. Eve's play characteristics are so different from any other MMO I've ever read about that it just won't occur.

$300,000 is a relatively large amount of money, even for 7,548 people to divide amongst themselves equally (about $40 each, though I'm 100% sure that they wouldn't be dividing it equally).

Take for example my favourite MMO, Star Trek Online. The absolute maximum that you're allowed to pay at any one time is $50. Now I estimate $1 to be worth just shy of 1 million EC (the STO standard currency). Most people aren't allowed to own more than 10,000,000 EC (though methods exist, the easiest of which is to pay 5 dollars, to raise this cap to 1,000,000,000) at any one time. Your article equates 11 trillion ISK to $300,000. In STO though, that amount would be roughly 300 billion EC which would require 300 players who've already paid $5 each ($1,500) to first max out and then empty their in-game bank accounts (a total real-world monetary worth of a further one thousand dollars each) - which would never, ever happen.

This isn't perfect logic. You can't just say only 300 STO players are contributing, but the numbers indicate that the amount of people who would need to contribute would have to be so expansive so as to make it realistic that it just reinforces my point. 7,548 people would still have to pay roughly $40 each, the same as Eve, but the STO economy just isn't set up for that kind of investment.

You must also consider that Eve consists of approximately 0.2% of Iceland's GDP ($59 million out of $11.8 billion).

And all Eve is doing is creating a monument.

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