T O P I C R E V I E W |
The Sage |
Posted - 09 Jul 2003 : 09:53:38 This is taken directly from EN World. It concerns the 3.5 changes to races -
* Races with racial weapons now have automatic Weapon Familiarity with those weapons. This means that the character can treat the weapon as if it were on the Martial Weapon list, rather than the Exotic Weapon list. Note that the character must still have martial weapon proficiency to use the weapon without penalty. This applies to: - Orcs (NOT half-orcs): Orc Double Axe - Dwarves: Dwarven waraxe, dwarven ugrosh - Gnomes: gnome hooked hammer * Dwarves get a +4 stability bonus against being bull-rushed or tripped; dwarves retain their full movement rate (20’) in medium or heavy armor.
* Gnomes now get +1 DC to illusion spell’s saving throws, and have favored class: Bard. Gnome spell-like abilities are now based on Charisma.
* Half-Elves now get +2 on all Diplomacy and Gather Information checks.
* Halflings aren't innately proficient with slings, though they will get a +1 bonus to attacks with slings and thrown weapons.
* Elves get automatic proficiency with both longsword and rapier (in addition to all bows).
Comments?
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3 L A T E S T R E P L I E S (Newest First) |
The Sage |
Posted - 09 Jul 2003 : 09:58:38 Final piece -
* Invisibility: Duration has changed from 10 minutes/level to 1 minute per level
* Temporal Stasis: 9th -> 8th level
* Simulacrum: limited to 2ce your levels or hit dice. And the gp cost is 100 gp powdered ruby per HD, XP cost: 100 XP per HD, with a minimum of 1000 XP
* Ice storm: Level:4 Duration: 1 full round, -4 penalty check to listening in the area of effect, all land movement is halved for the entire duration. At the end the hail disappears, leaving no after effects except the damage dealt.
* Fly: fly 60 (40) for 1 m/l, good maneuverability
* Air Walk: thread on air like on ground, 10 m/l
* Dimension Door: no pure weight limit, but take one medium sized creature with maximum load with you / 3 levels
* Teleport: still has % table for on/off/similar/mishap
* Lesser Planar Binding, target: outsider or elemental with 6 HD or less, you can ask the creature to do stuff, creature can get free with charisma check vs DC (15+1/2 caster lvl + casters Cha), once request is completed the creature is free after telling the caster. Maximum duration day/level
* Planar Binding; up to three outsiders/elemental with total up to 12 HD, Greater Planar Binding; up to three outsiders/elementals with total up to 18 HD
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The Sage |
Posted - 09 Jul 2003 : 09:56:48 Here are some snippets taken from EN World on the changes to 3.5 spells -
* Burning Hands now has a cone area of effect rather than a semicircular emanation.
*Call Lightning’s casting time is 1 Round and it lasts 1 minute/level. You can call 1 bolt/round that does 3d6 Damage, if there is already a storm the bolts do 3d10 damage.
* Entangle: There is no longer an Attack or Dex penalty to entangled characters (at least not in the spell description) and the caster no longer needs to make a concentrate check to maintain the Entangle while casting.
* Teleport is limited to 100 miles/level.
* Tenser's transformation in 3.5 simply grants the character a BAB equal to her character level, regardless of the class levels she might have. It also grants +4 enhancement to Str, Dex, and Con, +4 natural armor bonus, +5 competence bonus on Fort saves, and proficiency with all simple and martial weapons.
* Horrid wilting is down to 1d6/level, max 20d6 (or d8/level vs. water elementals and plant creatures).
There are other minor changes, to numerous to list here.
Comments?.
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The Sage |
Posted - 09 Jul 2003 : 09:55:08 Here is some more. It concerns the Bard's Spell List.
This is taken from EN World -
Spell list: 0-LEVEL BARD SPELLS (CANTRIPS): Dancing Lights, Daze , Detect Magic , Flare , Ghost Sound, Know Direction , Light , Lullaby , Mage Hand , Mending , Message, Open/Close , Prestidigitation , Read Magic , Resistance , Summon Instrument
1st-LEVEL BARD SPELLS: Alarm, Animate Rope, Cause Fear , Charm Person Comprehend Languages, Cure Light Wounds , Detect Secret Doors , Disguise Self , Erase Expeditious Retreat , Feather Fall , Grease , Hypnotism , Identify , Lesser Confusion, Magic Mouth , Nystul's Magic Aura, Obscure Object, Remove Fear, Silent Image , Sleep , Summon Monster I , Tasha's, Hideous Laughter, Undetectable Alignment, Unseen Servant , Ventriloquism
2nd-LEVEL BARD SPELLS: Alter Self, Animal Messenger , Animal Trance , Blindness/Deafness , Blur , Calm Emotions, Cat's Grace , Cure Moderate Wounds , Darkness , Daze Monster , Delay Poison , Detect, Thoughts , Eagle's Splendor, Enthrall , Fox's Cunning, Glitterdust , Heroism , Hold Person , Hypnotic, Pattern , Invisibility , Locate Object , Magic Mouth , Minor Image , Mirror Image , Misdirection , Pyrotechnics , Rage , Scare , Shatter , Silence , Sound Burst , Suggestion , Summon Monster II , Summon, Swarm , Tongues , Whispering Wind
3rd-LEVEL BARD SPELLS: Blink , Charm Monster , Clairaudience/Clairvoyance , Confusion , Crushing Despair, Cure Serious Wounds , Dispel Magic , Displacement , Fear , Gaseous Form Geas, Lesser ,Glibness, Good Hope, Haste , Illusory Script , Invisibility Sphere , Leomund's Tiny Hut , Major Image , Phantom Steed , Remove Curse , Scrying , Sculpt Sound , Secret Page See Invisiblity, Sepia, Snake Sigil, Slow, Speak with Animals , Summon Monster III
4th-LEVEL BARD SPELLS: Break Enchantment, Cure Critical Wounds, Detect Scrying , Dimension Door , Dominate Person , Freedom of Movement , Hallucinatory Terrain, Hold Monster , Invisibility, Greater , Legend Lore , Leomund's Secure Shelter , Locate Creature , Modify Memory , Neutralize Poison , Rainbow Pattern , Shadow Conjuration, Shout , Speak with Plants, Summon Monster IV, Zone of Silence
5th-LEVEL BARD SPELLS: Cure Light Wounds, Mass; Dispel Magic, Greater ; Dream ; False Vision ; Heroism, Greater; Mind Fog ; Mirage Arcana ; Mislead ; Nightmare ; Persistent Image ; Seeming; Shadow; Evocation; Shadow Walk; Suggestion, Mass; Summon Monster V
6th-LEVEL BARD SPELLS: Analyze Dweomer; Animate Object; Cat's Grace, Mass; Charm Monster, Mass ; Cure Moderate Wounds, Mass; Eagle's Splendor, Mass; Eyebite; Find the Path; Fox's Cunning, Mass ; Geas/Quest ; Heroes' Feast; Otto's Irresistible Dance ; Permanent Image ; Programmed Image ; Project Image; Scrying, Greater; Shout, Greater; Summon Monster VI; Sympathetic Vibration; Veil
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