Campaign Journals

Adventures in Faerun

Thorkil & Fonkin: Stone, Steel and Woodworks Galore

By Cthulu Ftaghn

Read the following passage to the players as they enter Thorkil & Fonkin's:

This crowded little shop is jam packed with an incredible assortment of goods. The east wall is covered with hangers and shelves loaded with every type and size of armor a safety-conscious adventurer could ever want. The floor area has over a dozen racks and cases of weapons ranging from simple steel daggers to elaborate repeating crossbows. The southern wall is lined with shelf upon shelf of handcrafted items that will interest travelers and homeowners alike. Statuettes, holy symbols, medallions and other intricate works of art are all on display. To the right of the door, a hot forge glows and the clang of steel on steel echoes across the store. A well-muscled dwarf is hard at work while his gnome companion tinkers away at some small project.

Thorkil the dwarf and Fonkin the gnome keep a well-stocked store where the PC's can find most weapons and armor types available in the PHB, and hand-crafted holy symbols and medallions representing each of the gods of Faerun. The duo will also make custom masterwork items for the group by request. They can craft just about anything that can be made with steel, wood or stone. While unable to create magical items on their own, Thorkil and Fonkin have obtained the following items that are displayed for sale in their shop:

  1. +1 large steel shield (1,170 gp)
  2. +1 full-plate (2,650 gp)
  3. +3 tower shield (9,180 gp)
  4. +1 short sword
    - Wis 15, Int 12, Cha 10 communicates by Speech, Lawful neutral
    - Locate object in a 120-ft. radius
    - Item can Sense Motive (10 ranks)
    - Ego: 7 (27,310 gp)
  5. +1 light-emitting bastard sword (2,380 gp)
  6. +2 longsword (8,315 gp)
  7. +1 light-emitting short sword (2,350 gp)
  8. +1 morningstar, keen
    Cha 11, Int 11, Wis 9 communicates by Speech, Neutral evil
    - Wielder has free use of Sunder
    - Cat's grace (wielder only), 1/day
    - Purpose: Defeat/slay the servants of Helm
    - Hold monster (DC 14) for 1d4 rounds
    - Ego: 9 (25,808 gp)
  9. +1 short sword (2,310 gp)


Thorkil and Fonkin represent Kheldell's comic relief. The grumpy dwarf and the lighthearted, fast-talking gnome tend to rub each other the wrong way. While in reality they are the best of friends, observers will hear curses and threats fly back and forth at an astounding rate.

Thorkil, male dwarf (hill) Com11: CR 10; Size M (4 ft., 3 in. tall); HD 11d4+22; hp 52; Init +5 (+1 Dex, +4 Improved initiative); Spd 20 ft.; AC 11 (+1 Dex); Attack +9 melee, or +6 ranged; SV Fort +7, Ref +4, Will +7; AL NG; Str 18, Dex 12, Con 15, Int 12, Wis 14, Cha 9.

Languages Spoken: Common, Dwarven, Giant.

Skills and feats: Appraise +3, Balance +2, Craft +3, Handle animal +11, Hide +1, Listen +2, Move silently +1, Profession (Blacksmith)+16, Profession(Stonemason) +16; Great fortitude, Improved initiative, Iron will, Point blank shot.


Fonkin, male gnome (rock) Exp8: CR 7; Size S (3 ft., 5 in. tall); HD 8d6+8; hp 31; Init +4 (+4 Dex); Spd 20 ft.; AC 15 (+4 Dex, +1 Size); Attack +7/+2 melee, or +11/+6 ranged; SV Fort +3, Ref +6, Will +7; AL NG; Str 10, Dex 19, Con 12, Int 13, Wis 12, Cha 10.

Languages Spoken: Common, Gnome, Goblin.

Skills and feats: Alchemy +3, Animal empathy +10, Balance +6.5, Craft (Carving)+11, Escape artist +8, Gather information +4, Hide +19, Knowledge +12, Listen +3, Move silently +4, Read lips +12, Spellcraft +12, Spot +1; Skill focus (escape artist), Skill focus (hide), Weapon focus (club).

The work contained on this page is the property and copyright of Cthulu Ftaghn and is used by Candlekeep with permission.

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