Open Air Market
Read the following passage to the party as they enter the Open Air Market:
This building has the appearance of a long, roofless barn. A central walkway is scattered with loose gravel, and the corridor is lined on either side with market stalls selling everything from carrots and cabbage to swords and armor. Mothers with children in tow gather food for tonight's meal alongside lumberjacks comparing prices for climbing spikes. Indeed, you should be able to find most anything you need here. |
The vendor stalls are arranged as follows:
1
|
Flollius' Fish Hut |
2
|
Berflas' Bread and Bakery |
3
|
Tiance's Meat Mart |
4
|
Ozianor's Dairy Goods |
5
|
Helval's Veggie Garden |
6
|
Sargan's Spice-o-rama |
7
|
Kerippe's Tools and Household Goods |
8
|
Kheldell Loggers' Emporium |
9
|
Froene's Fabrics |
10
|
Hermone's Family Toys and Entertainments |
11
|
Galan's Weapon Shop |
12
|
Waylan's Armor Boutique |
13
|
Pukka's Camping and Travel |
14
|
Aula's Fine Jewels |
15
|
Salli the Scribe |
16
|
Horsten Ermir and Koldarn Ermir, Marketplace Office Proprietors |
The Open Air Market is an age-old tradition in Kheldell. It's just always been here. Nobody would dream of putting a roof over this piece of local history as it has become part of these people's culture.
The PC's should be able to find any simple PHB item in the marketplace. Unusual, magical or custom items can be obtained (for a price) at either Ghelkyn's Magic Shoppe or Thorkil & Fonkin's. Marketplace items are inflated 10-25% due to a recent string of thefts that have been plaguing the vendors (see below). They've had no choice but to raise their prices to make up for lost stock.
If the players engage in conversation with any of the vendors, they will hear similar stories: "I turn around and goods disappear right off my counter", "I've seen my customers' purses seem to just jump off their belts and disappear", "I started locking up my stock for fear it'll go missing", etc. Someone or something has been stealing from the marketplace for over a month now, and it's starting to take its toll.
Hrafn Ermir, the son of Horsten Ermir and nephew of Koldarn Ermir is committing the thefts. He's a mischievous teenager with fast, sticky fingers that happened to get his mitts on a Ring of Invisibility from Ghelkyn's Magic Shoppe. Hrafn isn't evil. He's basically a spoiled brat trying to make trouble for his father and uncle, who are often too busy running the market to pay him any mind. Their idea of parenting is to throw some coin his way and tell him to stay out of trouble.
Hrafn will not attempt to do any serious physical harm to anyone, but he will defend himself if attacked. If it comes down to life or death, Hrafn will remove his stolen ring and whine and beg for mercy. Obviously, Hrafn's chief priority is to remain anonymous.
The Quest: Capture Hrafn and stop the thefts.
Hrafn Ermir, male human Rog2: CR 2; Size M (5 ft., 11 in. tall); HD 2d6-2; hp 10; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +2 melee (Dagger); SV Fort -1, Ref +5, Will +2; AL CG; Str 13, Dex 14, Con 9, Int 17, Wis 14, Cha 10.
Dagger Damage: 1d4+1 (+ sneak attack if applicable)
Languages Spoken: Common, Elven, Ignan, Infernal, Sylvan, Undercommon.
Skills and feats: Alchemy +5, Climb +6, Concentration +0, Diplomacy +4, Disable device +10, Forgery +8, Hide +2, Jump +2, Knowledge +4, Knowledge (arcana) +5, Knowledge (nature) +4, Knowledge (religion) +5, Listen +2, Move silently +2, Pick pocket +6, Profession +7, Sense motive +3, Speak language +2, Spot +4, Swim +3, Wilderness lore +4; Expertise, Skill focus (disable device).
Treasure:
The items listed here are the few liquid assets that can be found around the inn. Other items of value have been sold off and re-invested in the inn itself. The town's counsel will lay claim to the inn until proper management can be put into place.
Experience Points:
The work contained on this page is the property and copyright of Cthulu Ftaghn and is used by Candlekeep with permission.