Campaign Journals

Adventures in Faerun

Westwood Inn

By Cthulu Ftaghn

Read the following passage to the players as they enter the Westwood Inn:

As you pass through the double doors, you are momentarily taken aback by the unexpected opulence of this inn. It seems so out of place in this otherwise simple logging town. The foyer leads into a huge ballroom setting, complete with dance floor and musicians' stage. A velvet carpeted grand staircase leading upstairs to the more expensive rooms dominates the dining room floor. Each table holds a handcrafted centerpiece and oil lamp. The strangest part of this setting is the fact that the place is almost empty. A solitary customer sips mulled wine from a sofa in front of the staircase. You must wonder how this establishment can maintain itself with so little apparent income.

The Westwood Inn was opened 15 years ago by a middle-aged couple by the name of Jed and Ahna Saddletree. 12 years ago, the Saddletrees were killed by a family of doppelgangers who have assumed their identities and have run the inn ever since.

Adventuring parties throw off the entire economy of any community. While normal citizens work hard to earn an average of 1sp per day, adventurers stroll into town carrying bags of gold, gems, and magical items worth more than most commoners see in their lifetimes. It is this principle that attracted the doppelgangers and has sustained their successful existence these past 12 years.

Gyshk and Bruubrah are gracious hosts to the travelers that pass through Kheldell and they run a high-class establishment for minimal fees. A single room on the lower floor costs 10gp per night, while an upstairs double room costs 16gp per night. Both options include a gourmet dinner and fresh breakfast. The dopplegangers' son, Fragrah, maintains a clean stable across the street and takes excellent care of the animals in his charge.

Bruubrah has a knack for sizing up the net worth of her guests. Gyshk and Bruubrah always offer separate rooms for each party member for a very reasonable fee (5gp per extra room!). Once their "guests" are asleep, the doppelgangers make their attack one room at a time.

Typically, Fragrah will assume the identity of one of the strongest party members and lightly knock on the door of the weakest party member. Upon gaining entry, he will strangle his victim and assume his identity. In this manner, he will quietly go room to room until the whole party is wiped out. Gyshk and Bruubrah normally do not participate so as not to generate extra noise and suspicion. Besides, they have an inn to run.

The following day, the "adventuring party" is seen leaving town 3 at a time (actually the doppelgangers impersonating the group). Afterwards, the threesome returns to the inn, loots the rooms and disposes of the bodies.

Gyshk, Bruubrah and Fragrah never attack any citizen of Kheldell. They are successful with their scam and don't press their luck. Posing as the Saddletree family, the threesome appears model citizens and even lends their ballroom on occasion for weddings and other special events. They stick to taking out 2 or 3 traveling parties each month, and only if they're confident that they can get away clean.

The Quest: Survive and expose or kill the doppelgangers.

Gyshk, male doppleganger Com1: CR 3; Size M (6 ft., 5 in. tall); HD 4d8 + 1d4; hp 15; Init +2; Spd 30 ft.; AC 16; Attack +7 melee, or +5 ranged; SV Fort +4, Ref +6, Will +7; AL LE; Str 18 (+4), Dex 14 (+2), Con 10 (+0), Int 12 (+1), Wis 17 (+3), Cha 16 (+3).

Languages Spoken: Common, Undercommon.

Skills and feats: Bluff +14, Disguise +14, Handle animal +7, Hide +2, Listen +16, Move silently +2, Ride +4, Sense motive +7, Spot +9, Swim +6; [Alertness], [Dodge], Power attack.

* * * * *

Bruubrah, female doppleganger Com1: CR 3; Size M (5 ft., 10 in. tall); HD 4d8+12 + 1d4+3; hp 33; Init +4; Spd 30 ft.; AC 18; Attack +6 melee, or +7 ranged; SV Fort +7, Ref +10, Will +5; AL LE; Str 16 (+3), Dex 18 (+4), Con 16 (+3), Int 14 (+2), Wis 13 (+1), Cha 10 (+0).

Languages Spoken: Common, Gnoll, Infernal, Orc, Undercommon.

Skills and feats: Appraise +3, Bluff +11, Climb +7, Disguise +11, Hide +4, Listen +10, Move silently +4, Open lock +5, Search +4, Sense motive +5, Speak language +2, Spot +7; [Alertness], [Dodge], Lightning reflexes.

* * * * *

Fragrah, male doppleganger Com1: CR 3; Size M (6 ft., 1 in. tall); HD 4d8 + 1d4; hp 26; Init +1; Spd 30 ft.; AC 15; Attack +7 melee, or +4 ranged; SV Fort +4, Ref +7, Will +8; AL LE; Str 19 (+4), Dex 13 (+1), Con 11 (+0), Int 12 (+1), Wis 18 (+4), Cha 12 (+1).

Languages Spoken: Common, Undercommon.

Skills and feats: Bluff +12, Disguise +12, Handle animal +5, Hide +1, Knowledge (religion) +3, Listen +13, Move silently +1, Ride +3, Sense motive +8, Spot +10, Swim +6; [Alertness], [Dodge], Lightning reflexes.


The items listed here are the few liquid assets that can be found around the inn. Other items of value have been sold off and re-invested in the inn itself. The town's counsel will lay claim to the inn until proper management can be put into place.

Experience Points:

There is more than one way to complete this quest. While the party can certainly try to wipe out the doppelgangers on their own, they can also summon aid from the Town Guard, or even gather an angry lynch mob. Let the players be creative.

The work contained on this page is the property and copyright of Cthulu Ftaghn and is used by Candlekeep with permission.

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