Ruins of Myth Drannor
|Release Date:||Fall 2000|
|Contents:||Box containing manual (144 pages) and 2 CD's in jewel case|
|Specification:|| PC Pentium II 400, Windows 9x\ME, DirectX
6.0 or greater.
64MB RAM, 8x CD-ROM, DirectX 8.0, 12MB Voodoo 2 Class video card
The following text is taken from a description by WotC:
'"Already we have transformed the Mythal into a pall of
darkness over the city. Soon its fading consciousness will be subsumed
into the far superior intellect of Pelendralaar - an ancient dragon,
destroyer of towns, slayer of heroes, and now our undead sacrifice. Then a
new Mythal will wrap the city in a shield like cold iron. "Already
our allies are moving with purpose through the city - wraith and orog,
dragon-kin and my beloved drow. Here they flock to drink from a Pool of
power past all desiring. With the blessing it gives them, they will be our
subjects forever, with loyalty to us that endures beyond the grave.
"Already the well has been sunk - straight into the hearts of those
who would oppose us. The Pool brims, and soon it will overflow. Come, my
lords! Enough of your whispered plots in back alleys! Soon, from the
glorious thrones we build out of the ruins of Myth Drannor, we devotees of
the Dragon will issue edicts that tremble all of Faerun."
The world is presented in style reminiscent of Diablo and Baldur's Gate
- a richly rendered three-quarter, isometric view of the environment, with
a beautifully drawn landscape and structures, populated by realistically
rendered monsters, NPCs, and characters.
Pool II begins as an adventure for four characters. When the game opens, parties are being formed for an investigation of strange occurrences with the various Pools of Radiance. One of these parties will be sent to Myth Drannor to investigate a Pool there. The adventure begins - four individuals find themselves alone in the elven ruins, victims of unfortunate circumstance which have changed a there-and-back-again exploration into a survival struggle. As the characters cautiously investigate the situation, they meet monsters and other characters, some of which join the party. In the end, a full-strength group of six confronts the great evil in the game finale'.
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